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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 9th, 2007, 01:59 PM

Sombre Sombre is offline
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Default Markatamod V0.1

This mod is still in something of a beta. I just made it real quick in response to the monkey PD talk in the main forum.

What it does is allow MA Bandar Log to recruit groups of 4 markata at a time, and puts them in the MA Bandar Log PD in appropriate numbers.

This means they count less to autorout, don't take up as much leadership space to move around etc. There are a few side effects, but nothing that major. I suggest you give it a go.

Jurri pointed out that markata are still useful buildable on their own as patrollers, so the original recruit option is still in there, this is just an addition and for PD purposes.

It's just a silly mod, but fun for a try.


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Last edited by lch; August 27th, 2008 at 11:24 AM..
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  #2  
Old November 9th, 2007, 02:01 PM

llamabeast llamabeast is offline
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Default Re: Markatamod V0.1

I once started an MP game as Kailasa with my main plan being to research Strength of Giants and Weapons of Sharpness and use them to turn my markatas into mass killing machines. Unfortunately I was stricken by an obscene amount of bad luck, and went out of the game on Turn 11 from a peak of three provinces. Sad.
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Old November 9th, 2007, 02:18 PM

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Default Re: Markatamod V0.1

Useful feedback there, llama ;]

Seriously though, that plan would work better with the 4x markata in this mod. I'm not saying I've made markata useful, because I stuck to the vanilla price and stats, but they're slightly less useless/annoying to use.
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Old November 9th, 2007, 02:22 PM

Aezeal Aezeal is offline
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Default Re: Markatamod V0.1

hey keep focussed on the warhammer mods you.. no cheating on those mods for other mods.
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Old November 9th, 2007, 02:33 PM

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Default Re: Markatamod V0.1

Bah, this took a matter of minutes.

I've been having a break from the warhammer mods. Might get back to them tomorrow though, haven't decided yet.

If people like this mod I can easily extend it to Kailasa and Patala and of course do a 4x markata archer unit as well.
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Old November 9th, 2007, 04:42 PM

DigitalSin DigitalSin is offline
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Default Re: Markatamod V0.1

YES! My hordes of killer monkeys grow stronger by the day
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Old March 2nd, 2008, 05:28 AM

Sombre Sombre is offline
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Default Re: Markatamod V0.1

Only 7 downloads? And 2 of them were my mum. Do people really hate groups of 4 funny monkey men that much?

For shame!
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Old March 3rd, 2008, 08:52 AM

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Default Re: Markatamod V0.1

I'm still bitter from my markata debacle, described above. It's an inner pain I try not to remember.
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Old March 3rd, 2008, 07:21 PM
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Default Re: Markatamod V0.1

Sombre, is it possible to give the groups of 4, 3 and possibly 2, two sticks and stones attacks? other than it's very good.

And just making sure, you price the in between ones like the groups group of 3 cost 15 gold?
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Old March 3rd, 2008, 10:54 PM

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Default Re: Markatamod V0.1

Yeah I price the in between ones.

It's slightly tricky to sort out the sticks and stones, but as long as you don't mind losing the range = strength bit, I can make it work properly for the next version, which will include markata archer groups and extend the mod to the other monkey nations.
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