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December 24th, 2007, 03:28 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Killing named horrors?
If you manage to kill or at least defeat a named horror, is that unit out of the game, or can it return later?
I actually managed to put the kibosh on Hruvur, the Abomination of Desolation, a great fish-skull looking thing, thanks to a Ring of Warning and 10 exceptional bodyguards (8 of whom were killed before Hruvur packed it in), and I'd rather not have to see him again (yeah, someone has put up Astral Corruption).
Is he permanently gone, or can he come back?
And just how many of these uber-horrors are there (on the off chance that once they're gone, they're gone)? I almost managed to beat something called Agon, Eater of Dreams, before he managed to panic my commander (with his Fear 15!).
I'd like to think that if I managed to somehow to actually defeat all of the really nasty ones, Astral Corruption wouldn't be such a hassle. Seems unlikely though...
Anyhow, this is my first run-in with A.C., so any ideas on what to expect (I got kinda lured into a false sense of security, after I only saw one lesser horror the first two turns of the global), and how to deal with it, would be greatly appreciated!
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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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December 24th, 2007, 03:44 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Killing named horrors?
If you have astral mages, you can script them to cast "returning". Make sure to give them astral gems.
Jazzepi
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December 24th, 2007, 03:50 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Killing named horrors?
Not really on option for my most important mages. It's either run the risk of slugging it out with a horror, or watch my gems seriously depreciate in value
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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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December 24th, 2007, 03:52 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
Posts: 420
Thanks: 6
Thanked 5 Times in 4 Posts
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Re: Killing named horrors?
I don't know how many there are of them, at least 3 or 4, they come back after defeat and "Returning" is the best way to deal with them. "Charm" worked sometimes too but I wouldn't relay on that.
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December 24th, 2007, 04:18 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Killing named horrors?
Hunter of Heroes
Eater of Gods (check out the "true ethereal" ability he has in his second and third forms)
Kurgi, Slave to Unreason
Eater of Dreams
Abomination of Desolation
Maker of Ruins (check out his siege bonus value)
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December 24th, 2007, 04:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Killing named horrors?
I'm not sure about killing them, but I do know that you can send them to hell via one of the level 9 blood spells and they will not come back until/unless they can find their way back.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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December 24th, 2007, 05:10 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Killing named horrors?
They really ought to add a new Doom Horror into the game, the Hunter of Bugs...
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December 24th, 2007, 05:31 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Killing named horrors?
Speaking of bugs: Maker of Ruins is, essentially, a giant bug. And we all know how big bugs tend to ruin games...
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December 24th, 2007, 08:43 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Killing named horrors?
I killed a Doom Horror unscripted with a lucky Disintegrate. I think it was the big bug, it definitely wasn't one of the multi-form horrors. I'm pretty sure they do not suffer perma-death.
If you can't cast Returning or Infernal Prison, then lots of penetration plus Charm or Disintegrate could work.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 25th, 2007, 05:07 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Killing named horrors?
They act just like Bogus. There can only be one of each around at any given time, but if and when they are killed, they will sooner or later reappear. They should retain all afflictions, though.
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