.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old January 30th, 2008, 10:59 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Advanced SE4 - Advanced Ships BETA



This is the second BETA version of Advanced SE4, a mod project that aims to combine the best concepts from all other mods into one coherent package.

Advanced Ships contains re-designed ship hull sizes to make capital ships feel like capital ships.

Sizes range from the 75kt short range Patrol Ship to the 50000kt Battlemoon.

Large ships are much larger than stock, can mount more weapons, and are more expensive to build. For example, a dreadnought is extremely powerful and efficient in battle, but your economy may not be able to sustain more than a handful of them.

Light ships can be built quicker and cheaper, but are higher maintenance-per-tonnage, and generally less effective in combat than large ships.

Advanced Ships uses a two-tiered QNP system, one propulsion scale for light ships, and another scale for heavy.

Standard Armor is now Light Armor, and Emissive Armor has been replaced with Heavy Armor, which is leaky, high tonnage, high damage-resistance, and contains the stock emissive ability.

This version includes an updated version of Advanced Quadrants, a combination of FQM Deluxe, Krsqk's System Mod, Kwok's Galaxy Mod, with some additions and balance changes.

This beta version is entirely playable in single- or multi-player, but the AI still has some trouble with the new hull sizes and propulsion system.

The unit sizes, tech tree, most components, and some other items have not yet been touched, and will be updated in another version.


Download the Advanced Ships BETA


Post comments, suggestions, and concerns here.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #2  
Old January 30th, 2008, 02:07 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Advanced SE4 - Advanced Ships BETA

Make sure to delete your .DS_store and Thumbnails.db files from archives in the future; they turned a 45196 KB file into a 47356 KB file. Converting the archive to RAR format further reduces the size to 30251 KB (downloadable here).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old January 30th, 2008, 08:21 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Advanced SE4 - Advanced Ships BETA

Okay - I liked the Masters Mod you did, a lot, so I'll certainly give this one a try
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #4  
Old January 30th, 2008, 09:02 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Advanced SE4 - Advanced Ships BETA

what a major undertaking.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old February 1st, 2008, 12:43 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Advanced SE4 - Advanced Ships BETA

Yeah, I've kinda been working on this project off and on for a couple of years. Too long.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #6  
Old February 1st, 2008, 04:33 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Advanced SE4 - Advanced Ships BETA

I know the feeling. I have a lot of work into this Star Wars mod but I just cannot get it together enough to finish the damn thing. I am so burned out on the game that I get sick when I think about playing it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old February 3rd, 2008, 07:16 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Advanced SE4 - Advanced Ships BETA

Interesting...

Am I right, the current state of this mod is basically a stock game kind of play (stock AI?) with advanced quadrants and ships?

What do you plan to implement next?
Reply With Quote
  #8  
Old February 4th, 2008, 10:09 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Advanced SE4 - Advanced Ships BETA

Yep, the only things altered so far are the ships and the quadrants. I haven't decided what to tackle next. It might be the tech tree, but I'm still dreading modding the AI research files, which will take a lot of work.

Other segments I might tackle next are the units, the facilities, and the weapons. They all kinda depend on the tech tree though, and I still need to tweak the ship sizes.
__________________
Ken vs. The City

-Km :�
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.