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January 31st, 2008, 03:02 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Formula for calculating overtaxation?
If I want to overtax a province with someone patrolling to keep the unrest down, is there a formula that calculates how high I can raise taxes without incurring unrest? Is it based on # of units or AP or something? I also noticed that you cannot use the Move Patrol command to reduce unrest, is that intentional? Thanks for any replies.
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January 31st, 2008, 03:47 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Formula for calculating overtaxation?
10% extra tax creates approx. 3 unrest.
3 soldiers will approx. remove 1 unrest.
Those figures are only a rough guide but I find useful in maximising my tax income.
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January 31st, 2008, 04:13 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Formula for calculating overtaxation?
the value of a unit as a patroller is related to the sum of the unit's AP and prec, iirc. However, there is a random factor as to how much of the unrest they actually keep down.
mindless aren't very good or are useless. animals may have a negative modifier.
also, some units have a patrol bonus.
Move and patrol reduces unrest sometimes... i'm unsure exactly what happens.
As well, it is important to remember that the income reduction due to unrest occurs before unrest reduction is determined - so, if you set taxation to 200%, you will lose part of your income due to the unrest before your patrollers remove it. ie., there is somewhat of a diminishing return w/ overtaxation even when you have sufficient patrollers to keep unrest under control.
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January 31st, 2008, 04:20 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
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Re: Formula for calculating overtaxation?
Remember that overtaxation kills people, and patrolling also kills people. Combine them both, and you'll de-populate your province rather quickly....
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January 31st, 2008, 05:45 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
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Re: Formula for calculating overtaxation?
Thanks guys, all very good info. Using meglobob's rough estimate you can set your capital to 130% on the first turn and usually make out ok?
(Assuming you are playing a nation that gets 30 troops)
130% tax generates ~9 unrest
30 soldiers remove ~10 unrest
I frequently hear about how players overtax on the first turn for some extra cash, but I've never done it because I don't like to micromanage like that. Either that or I'm lazy. But the early extra gold might be worth changing my personal sloth scale. 
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January 31st, 2008, 06:24 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
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Thanked 187 Times in 66 Posts
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Re: Formula for calculating overtaxation?
I normally set taxes to %180 with my stock troops on the 1st turn. In my experience, the unrest on the 2nd turn is 0 about half of the time.
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January 31st, 2008, 06:32 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Formula for calculating overtaxation?
I frequently set my taxes to 200% for the first turn or two. Yeah, I get a little unrest, even with patrolling, but not too bad. When I've gotten what I want, then I just set the tax rate back to Automatic, and the AI takes care of it for me.
It's not really that much micro-management. One set of clicks to raise the rate and one more set of clicks to lower it again. Compared to placing your squads and giving them orders for battle, it's positively simple! 
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January 31st, 2008, 07:04 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: Formula for calculating overtaxation?
AFAIK Move and Patrol was designed so you can move an army into a province with a castle and have that army defend that castle (from the outside, that is.) on the same turn. (unlike the default behavior where they would just hide inside the castle if attacked on the same turn.)
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February 1st, 2008, 06:03 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Formula for calculating overtaxation?
and there is a formula for under taxation ?
ie 0% taxes (and blood hunt...)
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February 1st, 2008, 06:18 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Formula for calculating overtaxation?
Each 10% less tax reduces unrest by 3. So 0% tax reduces unrest by 30 each turn.
But, unrest also falls naturally to zero if you force taxation to 100%; it falls at about one point a turn, with random fluctuations. I saw this with both Order 3 and Turmoil 3, so I don't think scales matter (though it's much easier to do a test with Order 3, since random events aren't coming along so often).
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