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  #1  
Old February 13th, 2008, 10:24 AM

triqui triqui is offline
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Default Flame Weapons

Couple of questions:

1) how does it work? It says 6 AP damage. Does it means it adds 6 damage to, say, the 5 damage of a shortsword, for a total of 11 dmg? If so, does it means the whole dmg is AP? Or does it inflict 6AP dmg as a separated source of damage. If so, does it means it does not work at all on units with Prot 12+?

3) Are claws (and other non-weapon attacks) "melee weapons" for the purpose of Flaming weapons?
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  #2  
Old February 13th, 2008, 11:56 AM
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Default Re: Flame Weapons

1) The 6AP damage is separate. However, as all damage and all rolls random variation happens on both sides of the roll. Against 12 (effective 6) prot, the flame has 46% chance of dealing at least 1 point of damage, and against 18 prot (effective 9), 24% chance of the same. See page 5 of your manual for further numbers.

3) Yes, anything including the hoof attack of the unit's mount is a melee weapon.
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  #3  
Old February 13th, 2008, 01:43 PM

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Default Re: Flame Weapons

Flaming weapons conflict somewhat with magic weapons that have AoE like coldbrand, Ember and so on. I can't remember which effect takes priority - the item's or the bless'. Of course, it only occurs for blessed units wielding magic weapons.
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Old February 13th, 2008, 03:26 PM
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Default Re: Flame Weapons

Are you sure about the hoofs Endo?

I read somewhere on this forum that secondary weapons are not flaming and it was specifically stated no flaming hoofs.
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Old February 13th, 2008, 04:11 PM

BesucherXia BesucherXia is offline
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Default Re: Flame Weapons

IMO, the 6AP fire damage can be just regarded as an "additional weapon".
At first your normal weapon will make a DRN throw against target's protection(+DRN from the other side), after which you will make 2nd DRN throw, with 6 AP against enemy's pro (only half is counted)+DRN.

Both damage will be summed to get the final damage.

Yet I am not sure if a F9 kinght of the chalice can benefit twice from flaming weapon in 1 turn(hoof+sword).
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Old February 13th, 2008, 04:17 PM
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Default Re: Flame Weapons

to test give the commander 2 shields.
If the victim catchs fire. Then it works with hoof.
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Old February 13th, 2008, 04:39 PM
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Default Re: Flame Weapons

Quote:
Cor2 said:
Are you sure about the hoofs Endo?

I read somewhere on this forum that secondary weapons are not flaming and it was specifically stated no flaming hoofs.
Well, that's what I've always thought... I'm not sure how much I can trust what I've always thought, though.
P.S. I think I've used all too many al's, th's and 'oughts in this post, although only once in the same word.
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Old February 13th, 2008, 05:44 PM
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Default Re: Flame Weapons

Quote:
Torin said:
to test give the commander 2 shields.
If the victim catchs fire. Then it works with hoof.
I am not sure this would work. If "secondary weapon" is defined as "attacks that come after the first attack without qucikness" then the test would not work. If there is a tag where all kicks are secondary then this would work well...
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Old February 13th, 2008, 06:11 PM

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Default Re: Flame Weapons

does fire resistance negate the flaming weapons effect?
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Old February 13th, 2008, 08:12 PM
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Default Re: Flame Weapons

it does.
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