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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 1st, 2008, 09:05 PM

Omnirizon Omnirizon is offline
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Default Master of Monsters mod

I was a fan of the sega genesis cult classic Master of Monsters. I've had an idea bouncing around in my head for sometime of doing a MoM mod for Dom3.

basic qualities of the mod are:

1. no nations to speak of, each player is differentiated only by their pretender.

2. no recruited troops. all troops are summons.

3. a large variety of summoned troops. what troops you have access to is determined by your pretender design.

4. no indies.

5. 'tower' provinces spread around that provide gem income.

6. hex maps, of course.

issues are:

1. scales? just meaningless? leave them out? maybe each pretender has some effects based on scales, making them a factor in the game.

2. commanders? all troops are commanders? or every summon comes with a commander? or commanders and troops are summoned seperately (not a good idea, i think).

3. non-summons magic? research? commanders casting rituals? these things don't fit directly with the original MoM, but I think could be incorporated. The only thing is that commanders shouldn't (I think) be able to summon more troops.

4. province population? also not a fit with original.

5. dominion? no obvious counterpart, but again I think it could be made part of 'MoM Dom3 style'.



What do ya'll think?
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  #2  
Old March 1st, 2008, 09:23 PM

DigitalSin DigitalSin is offline
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Default Re: Master of Monsters mod

Sounds.. unique and incredibly fun. I'd be glad to play something like this, and the replayability value would be huge. As far as the scales go, I'd suggest the pretender-scale effects, however I'm not sure how do-able that is.
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Old March 3rd, 2008, 08:34 AM
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Zamaza Zamaza is offline
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Default Re: Master of Monsters mod

Sounds like it would be pretty involved to mod, but it could be really fun.
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Old March 3rd, 2008, 08:51 AM

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Default Re: Master of Monsters mod

You could just make a map with zero populations and magic sites, make a few mod nations with no recruitables, and you'd be good to go. Use the summons etc from vanilla Dominions, I think they would work fine.

You would have to think what to do about research. You could have each nation start with some awesome researcher in place of a scout (research 40 or something), and then that researcher alone would allow you to gradually access more summons.
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Old March 3rd, 2008, 04:16 PM

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Default Re: Master of Monsters mod

This sounds like it would be amazing.

For research: you could give everyone a stationary pretender and have it domsummon researchers at a fixed rate. That way, you have a constantly increasing research rate that was independent of your empire size, and you could control how quickly people get access to higher level summons.
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