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April 23rd, 2008, 08:13 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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turn processing times
How do i reduce turn processing times? adding more memory or a faster processor? these are my specs:
Pentium D CPU 2,80 mhz
1,00 GB RAM
7200 RPM HD
Nvidia Gforce 7300 GS
What would be the ideal machine for Dom3?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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April 24th, 2008, 03:53 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: turn processing times
Depends a bit. More memory and a faster processor would do the trick. Also, I suggest you play games that do not include the great freespawn nations R'lyeh and Ermor in the LA, because the number of units on the map increases processing time. You can also use the Better Independents mod to eliminate a lot of the AI chaff hordes.
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April 24th, 2008, 03:56 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: turn processing times
A fast CPU and fast memory would help a lot.
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April 24th, 2008, 04:28 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: turn processing times
You could go with something like this...
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April 24th, 2008, 04:30 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: turn processing times
Or, for the budget minded...
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April 24th, 2008, 04:55 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Thanked 25 Times in 20 Posts
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Re: turn processing times
A supercomputer running Windows XP, now that is something that does not compute.
Oh, and I want the second computer.
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April 24th, 2008, 08:22 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: turn processing times
wow, the second one is a tinkerer wet dream! me wants!
I´ll increase the memory to 2gb to see if i can improve the turn processing... if it´s not enough i´ll hunt a better processor...
thanks
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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April 24th, 2008, 08:55 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: turn processing times
I should go for the CPU first. Also, I did not say that you need more memory (it won't do much), I said you need faster memory.
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April 24th, 2008, 12:26 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: turn processing times
Quote:
Makinus said:
How do i reduce turn processing times? adding more memory or a faster processor? these are my specs:
Pentium D CPU 2,80 mhz
1,00 GB RAM
7200 RPM HD
Nvidia Gforce 7300 GS
What would be the ideal machine for Dom3?
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If it is XP sometimes you can take the guesswork out by setting up perfmon counters (type perfmon on a command line) and running a slow turn. The shear magnitude of option will keep you busy for a while... . Lots of websites for help though (google perfmon).
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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April 25th, 2008, 04:42 PM
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Private
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Join Date: Mar 2007
Posts: 9
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Re: turn processing times
I had major problems on my old computer with turn times up to 7 minutes on the first turn running Win98, not sure at all on the specs. Bought a new computer last spring, memory is almost 3/4 full and my turns are less then 45 seconds on the final turns with 8 people... GET A NEW COMPUTER!
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