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  #1  
Old May 6th, 2008, 06:26 PM
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Default Loyalty in SE V

So, I've been doing some experimenting (mad science!) with SE V and have found Loyalty to be a bit of a confusing issue. Perhaps I'm missing it, or perhaps I'm just stupid...

BUT, a few questions. It says in the manual that YOUR race is always 100% loyal to you. Is that modifiable? As in, does a government modifier make your people less loyal? If it IS 100% loyal all the time, then what point is the Race - Loyalty ability?

What I'd like to do is let other players build such fun toys as propaganda machines that make OTHER empire's people less loyal. I also wanted to have the cultural effects be more pronounced, though have yet to figure out if some of the things I want to accomplish are even possible.

I'm also trying to mod in other loyalty-based things, which could perhaps be system-based. As in, the distance from your Imperial Capital affecting loyalty, as well as the presence of bureaucratic overhead in the area (which I might make unavailable to more anarchistic regimes but BABY STEPS)
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Old May 6th, 2008, 08:03 PM
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Default Re: Loyalty in SE V

The main loyalty settings are in settings.txt and you can also alter loyalty via the Planet Population Loyalty ability. This can be used in any of the government or society files or on facilities.
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Old May 6th, 2008, 08:08 PM
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Default Re: Loyalty in SE V

I saw that, but I was mostly confused by what the game's manual said about the "your race is always 100%" thing. Is that the base loyalty or permanent?
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Old May 6th, 2008, 08:24 PM
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Default Re: Loyalty in SE V

I have games where my race's loyalty is the 90s. Try some experiments to see if you can drop it further...
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Old May 6th, 2008, 10:25 PM
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Default Re: Loyalty in SE V

And if it gets too low, you can always space the treacherous heretics and replace them with a population more inclined to toe the line.
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Old May 7th, 2008, 11:11 PM

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Default Re: Loyalty in SE V

Take a look at my new mod. It makes sweeping changes to Government, Social and Racial traits.

http://www.spaceempires5.com/en-US/node/5633
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Old May 8th, 2008, 03:53 AM
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Default Re: Loyalty in SE V

Actually, that's part of the kind of thing I was working on. I'm trying to avoid rebellions on turn one or jubilant people ten seconds after being conquered while I make this.

I'm working on making drastic changes to the game in general, but this one seems to be one of the biggest issues.

I was also thinking about implementing things like propaganda machines that affect every other race's loyalty to their empire but, eh...we'll see.
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Old May 8th, 2008, 04:49 AM
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Default Re: Loyalty in SE V

I just prefer a hive mind where the possibility of individual thought has been bred out. Hard to be disloyal when they can't think for themselves.

The way I look at it I, the player, am making all the decisions since I don't use ministers so it makes sense that my faceless population, ships, etc are just instruments of me, the overmind running everything.
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