|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
May 27th, 2008, 04:59 PM
|
|
Corporal
|
|
Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
Posts: 149
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Air units --- their SIZE in WinSP.
Please explain, why at Level Bomber size same as at fighter-bombers.
For example B-52 - size=6.
A-10 Warthog - size=6.
================================================
Stels air units (size=0) so it is made, that did not force down?
===============================================
And still, size all air units in WinSP pay off from their real sizes or somehow differently?
|
May 27th, 2008, 05:18 PM
|
|
Captain
|
|
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
|
|
Re: Air units --- their SIZE in WinSP.
I bet that (assuming that it does not make sense to be so code wise), like many minor things,that nobody has touched them since SP2 days simply because there were more urgent things at hands.
For example I have been modding the iraqi OOB since before the war broke out. Yet honestly I still haven't got down to check whether the SU-7 has the same unit size of the TU-16.
|
May 28th, 2008, 01:32 AM
|
|
Corporal
|
|
Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
Posts: 149
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Air units --- their SIZE in WinSP.
Size influences it will be brought down Level bomber, Fighter-bomber easily or difficultly.
From the beginning it would be desirable to learn as the size for air units is appointed, and then to understand with that that now is in WinSP.
Some "mistakes" in WinSP are noticed.
|
May 28th, 2008, 01:58 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
|
|
Re: Air units --- their SIZE in WinSP.
In the game code target "size" specifically excludes "air units" from the to-hit calculations and that includes ALL classes of aircraft so just ignore any number you may find in the OOB's that may have been used for any aircrafts size as it's not a factor used by the game when they are fired at.
Don
|
May 29th, 2008, 07:11 AM
|
Private
|
|
Join Date: Feb 2007
Location: Smolensk, Russian Federation
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Air units --- their SIZE in WinSP.
Don, the "size" parameter using only for finding of the aircraft by the enemies, isn't it?
|
May 29th, 2008, 07:56 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,897 Times in 1,235 Posts
|
|
Re: Air units --- their SIZE in WinSP.
Yes.
(Though a landed helo is treated as a form of truck target, so size matters for the to-hit chance in that rare circumstance, if say beating up on one with MMGs or mortaring the LZ)
Cheers
Andy
|
May 29th, 2008, 09:26 AM
|
Private
|
|
Join Date: Feb 2007
Location: Smolensk, Russian Federation
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Air units --- their SIZE in WinSP.
thanks Mobhack!
Another question - is SIZE affects to enemy radar's detection of that aircraft? Or only to 'visual' detection?
|
May 29th, 2008, 10:26 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,897 Times in 1,235 Posts
|
|
Re: Air units --- their SIZE in WinSP.
All LOS calculations & sighting percentages use size.
Andy
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|