.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 4th, 2008, 11:43 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Map Editing question

I am pressed for time as I am trying to get a map ready for a game that was to start yesterday. So I apologize in advance if this question has been answered somewhere already. I did not see an answer in the modding manual.

To compensate for 1 starting spot only having 3 neighbors, i wanted to give one of the neighbors a resource boost.

Is there any way to edit the map file to add a resource bonus to a province? Like an iron mine or just a simple command to boost the resources of the province by 50?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #2  
Old June 4th, 2008, 11:52 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Map Editing question

#knownfeature <site nbr>
Reply With Quote
  #3  
Old June 4th, 2008, 12:07 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Map Editing question

Thanks Edi. You are, as usual, a wealth of information, and very patient with us less fortunate slow learners.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #4  
Old June 4th, 2008, 01:48 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Map Editing question

You have probably already located it, but just in case:
252 Great Iron Mine
frq 0, lvl 0, type Earth, res 100

So,
#knownfeature 252
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #5  
Old June 4th, 2008, 01:51 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Map Editing question

Quote:
Xietor said:
Thanks Edi. You are, as usual, a wealth of information, and very patient with us less fortunate slow learners.
Thanks!

In this case, it's that I was a mapmaker long before I was the DB master, so I learned almost all map commands except the god related ones by heart.
Reply With Quote
  #6  
Old June 4th, 2008, 04:12 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Map Editing question

Since there's already a thread about map editing questions, here's a small one; Are the terrain masks for map-making the same as the ones listed in the DB for locmasks of sites?
(Working on a random map generator for fun )

Those are:
1 plains
2 forest
4 mountain
8 waste
16 farm
32 sea
64 coast
128 swamp
256 deep sea
512 cave
In case you don't feel like checking what the DB says.

(And of course, if not, what are they?)


Sadly, all that mapedit.pdf says is "You should use the map editor to set these values is it would be very difficult to do it by hand"
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #7  
Old June 4th, 2008, 04:30 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Map Editing question

No, the terrain masks for maps are not the same as the site locmasks.

0 = plains
1 = small province
2 = large province
4 = sea
8 = fresh water
16 = mountain
32 = swamp
64 = waste
128 = forest
256 = farm
512 = nostart
1024 = manysites

That's what I managed to gather on a short notice offhand. I don't have Gandalf's terrainmath text file. That had all the references. You can do a test map where you put all the remaining terrains one to a province and then check the map file. Border mountain was some insane number, deep sea and cave must be 2048 and 4096 and then it starts going into the <magictype>site terrains with border mountain at the very end.
Reply With Quote
  #8  
Old June 4th, 2008, 04:48 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Map Editing question

Thanks Edi!
I don't know why I didn't think of the test map myself :S
Just in case you were wondering, 2048 is indeed deep sea, 4096 is indeed cave, and border mountain is 4194304.
I'm not really sure what happens in between, but I'm guessing it's not really relevant, since my randomizer probably won't use anything beyond 2048 (there won't be caves nor border mountains. At least not in the foreseeable future.)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #9  
Old June 4th, 2008, 06:02 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Map Editing question

The inbetween stuff is firesite, airsite, watersite, earthsite etc etc for all magic types, including holy.
Reply With Quote
  #10  
Old June 4th, 2008, 11:03 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Map Editing question


the 1024 = manysites ... what's the percentage increase?
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.