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  #1  
Old June 16th, 2008, 06:03 PM
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Default The Gladiator - One Battle Deal

I was trying to duplicate the One Blattle Deal of a gladiator but I am not sure what command to use. I've cheked his stats and cant find anything significat that makes him leave after battle. I might have read something about it in the manual or in the in-game-loading-tips, but I cant remember. Any Ideas?

I just want to create a unit that fights one battle and leaves, regardless of outcome...
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Old June 16th, 2008, 06:37 PM

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Default Re: The Gladiator - One Battle Deal

copystats might be the way to go, then change the basic stats and add what you want in.
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Old June 17th, 2008, 07:19 AM

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Default Re: The Gladiator - One Battle Deal

Yep, copystats a gladiator unit and change what you want.
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Old June 19th, 2008, 01:43 PM
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Default Re: The Gladiator - One Battle Deal

Actually I was unable to make this work on my Alugra mod.

I had a "cutthroat" - unit that was supposed to be a assasin who only does a single hit. He remained after battles, thought.
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Old June 19th, 2008, 02:46 PM
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Default Re: The Gladiator - One Battle Deal

Copystat doesn't work, gladiators disappearing seem to be linked with their unit id, so you need to replace a gladiator unit if you want the same behavior.

A workaround is a to use #secondtmpshape, and make so the first shape has only one hp (one hit and the unit become its second shape, which disappears at the end of battle)..
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Old June 19th, 2008, 05:20 PM

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Default Re: The Gladiator - One Battle Deal

An even more thorough workaround would be to have #secondtmpshape, and to have the unit #onebattlespell a spell which kills itself. Therefore at the beginning of the battle it will kill itself with its #onebattlespell, and switch to its #secondtmpshape, which will disappear after battle.
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Old June 19th, 2008, 07:12 PM

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Default Re: The Gladiator - One Battle Deal

Lol battle starts and one side kills itself
It would work though

But which spell that targets self kills a unit 100% of the time, since you can't make a new one to do it?
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Old June 20th, 2008, 05:55 AM
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Default Re: The Gladiator - One Battle Deal

You can make a new one but it's rather complicated.

First/easier method is to replace an existing spell (if you mod a nation replacing a national spell of a nation of another era shouldn't make problem).

A more complicated method allow to use any new spell.

You need to use 2 mods, one with the new spell, one calling it for onebattlespell. Use for example the spell enabler mod (posted here somewhere by Endorperez iirc) which should be your first mod enabled.

Make your self kill effect and insert it in the spell enabler mod.

Call this spell by number in your other (second) mod.

Note that this will only work as long no new spell are added in vanilla game (numbers will change when spells are added).
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Old June 20th, 2008, 06:23 AM

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Default Re: The Gladiator - One Battle Deal

The easiest way is just to give it a secondshape which is aquatic. Then it drowns after battle.
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Old June 20th, 2008, 07:24 AM

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Default Re: The Gladiator - One Battle Deal

Units don't normally change to their secondshape at the end of battle do they?
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