|
|
|
|
|
July 17th, 2008, 11:52 AM
|
Private
|
|
Join Date: Jun 2007
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Counter to Darkness?
Hi there, would be grateful for any help.
I am currently engaged in an entertaining MP game playing EA Tien Chien against Lanka. But I am struggling against Darkness, specifically the Big Lanka Demons that scare the sun away. We are on turn 70 or so, I have loads of Celestial mages and the ability to cast virtually any spell, but my armies are falling back in disarray from armies of 500 or so demons with darkvision. Help!
Many Thanks
Last edited by Edi; August 22nd, 2008 at 02:22 PM..
Reason: Added prefix
|
July 17th, 2008, 11:56 AM
|
|
Captain
|
|
Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
|
|
Re: Counter to Darkness?
The only solution is to kill the caster. I want a light spell, or maybe some other fix
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
|
July 17th, 2008, 11:57 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Counter to Darkness?
If you were using CBM I'd say cleansing bell spam. But you aren't :]
|
July 17th, 2008, 12:10 PM
|
|
Private
|
|
Join Date: Nov 2003
Location: Sweden
Posts: 45
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Counter to Darkness?
Unless im misstaken solar brilliance cancels darkness.
If your troops can't see you might as well make sure your opponents troops can't either
Besides solar brilliance actually hurts demons and undead so you'll kill his troops as well as blind them.
|
July 17th, 2008, 12:23 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Counter to Darkness?
As well as blinding your guys.
|
July 17th, 2008, 12:24 PM
|
|
Captain
|
|
Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
|
|
Re: Counter to Darkness?
Hmm, solar brilliance blinds everyone... I could be mistaken. Hey how about a modded item that gives darkvison.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
|
July 17th, 2008, 12:38 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Counter to Darkness?
Mmmh maybe Mass Darkvision, at 50%, should be a nice thing, but probably darkness is wanted to be not so easy uncounterable so let's just forget this
As you have many mages, maybe you could start a mind hunt - seeking arrow spam in order to kill many of their casting mages as possible, possibly right before an attack. Can fliers fly in darkness? If so, hold and attack rearmost could be great, expecially for a thug with winged shoes and some aoe weapon... or you should just focus on something else, like heavy guerrilla and raidings to ruin his economy and make their big armies start diserting, and take time while those big armies go around trying to recapture lost provinces
P.S. well if solar brilliance blinds everybody, at least the advantage of the enemy is zeroed no?
__________________
IN UN LAMPO DI GLORIA!
|
July 17th, 2008, 02:22 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Counter to Darkness?
According to KO (I've never checked it), Solar Brilliance negates Darkness in addition to forcing an MR check to not be blinded. It might be possible to mod away the blinding effect--check Dr. Praetorious' spell-modding guide and spreadsheet to see if Solar Brilliance has two separate effects or one.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 17th, 2008, 05:06 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Counter to Darkness?
Ok Max, your suggestion are good for modders surely, I'm not being critic, but I just want to poin out that GreenAris is seeking some kind of solution for /here/ and /now/ in a not modded nor moddable MP game
__________________
IN UN LAMPO DI GLORIA!
|
July 17th, 2008, 05:14 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Counter to Darkness?
Ah. Whoops. In that case--you have plenty of fire and water mages, and Mandahas are vulnerable to fire. Single-target spells will generally target high-HP creatures. Can you set them to spam Frozen Heart and/or Incinerate, or are the Mandahas sufficiently immune and/or out of range?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|