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July 19th, 2008, 10:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Creating a fake map image file
Calling all technical types.
I would like people to be able to upload their own maps to the LlamaServer. However, I'd rather they didn't have to upload the images as well, since they are often large. It occurred to me that the images are surely fairly pointless - the server doesn't have to see the prettiness of the map. So I was hoping to set it up so that only the .map file need be uploaded.
However, you can't actually start a game without the map image present (it gets angry). So, I decided to write a program to create a fake image file, containing only a row of white pixels with as many pixels as there are provinces listed in the .map file. Ingenious, I thought. Unfortunately, it turns out that Dominions isn't happy with such an image file. On trying to create a test game, it said:
N�got gick fel!
can't find a valid starting province
N�got gick fel!
can't find a valid starting province
Aborted
So, my question is: what other features of the image file do we think Dominions needs? Do I need to space out the white pixels somehow? I'm at a bit of a loss, being as I don't know what Dominions actually does with the image file.
Hope someone has some ideas!
Thanks, llama
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July 19th, 2008, 11:41 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Creating a fake map image file
well no idea but just try to space them with a green pixel
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 19th, 2008, 11:43 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Creating a fake map image file
Okay, I think I may have fixed it. I created a file like this:
RRRRRRRRRRRRR
RWRWRWRWRWRWR
RRRRRRRRRRRRR
where W is white and R is dark red, and it didn't complain. I'll do a bit of testing to see if there are any side effects, but if not this is going to be super awesome.
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July 19th, 2008, 11:45 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Creating a fake map image file
This is also quite exciting because trying to work out the .tga file format was the first ever time I've had a go at hex editing. Turned out, unsurprisingly I guess, to be quite easy.
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July 19th, 2008, 12:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Creating a fake map image file
Love the concept but I dont think its going to work.
I tried copying a random maps RGB over another random map of the same size and starting a server game.
My machine had the map that the .map said was being used so no transmitting was done. But the result the old map, with very strange placements of flags. I didnt think that the host needed the graphic file either but apparently it does use it for something.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 19th, 2008, 12:38 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Creating a fake map image file
Bugger. Looks like you're right Gandalf.
Hmm, I think that's game over for that plan. What a shame.
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July 19th, 2008, 12:39 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Creating a fake map image file
/me gives llama a hug and an A for effort
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 19th, 2008, 12:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Creating a fake map image file
You might offer a number of different well-chosen maps from the various map generators, and support players creating their own .map files to go with them. Thats the only thing I can think of.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 19th, 2008, 01:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Creating a fake map image file
Thanks Aezeal!
Gandalf - yeah, I think that's the best plan really. Maybe down the line I could allow upload of whole map images, but there's the potential for problems there. Not least is the fact that the LlamaServer's web server is provided by a volunteer student group, so I want to leave as small a bandwidth footprint on it as possible.
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July 19th, 2008, 02:29 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Creating a fake map image file
Try this llamabeast:
Create a cross-platform program that your users can download (or run from a browser) that will change every pixel to black except for the pure white province markers. Then have them upload the resulting image.
I have attached a "minimized" version of the silent seas map image. The file size goes from 2787 KB to 50 KB. If you are able to automate zip file decompression as well, have the user or your distributed application zip the resulting "minimized" image and it will squeeze down to 2 KB.
I have not tested the map image in game yet, but I see no reason why it should not work. I have attached it to this post for anyone who wants to try it out.
Hope this helps!
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