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August 14th, 2008, 08:08 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Elf bane - bug?
Seems like the elf bane is bugged. Near as I can tell (looking at the debug log to figure out how the hell my assassin failed to even scratch a marble oracle), magic creatures take a MR roll to avoid death - but if they pass it they take no damage at all - and this is considerable considering the elf bane deals 12 + str AP damage. Kinda hard to read the debug logs, but most definitely about 10 swings which should have been dealing 27 AP damage with an attack 8 over the defense I needed to hit the shield (protection was 35 on a shield hit - should have easily cleaved the shield) and not a point of damage. :/
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August 14th, 2008, 08:42 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Elf bane - bug?
What I see in the debug log is that your Elf Bane was constantly repelled by Oracle's Fire Brand so there's nothing unusual that Elf Bane didn't work. Did I misunderstand anything?
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August 14th, 2008, 08:46 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: Elf bane - bug?
Just checked one of those rehosted turns - Oracle repelled each and every attack from your troops so probably there's no bug here.
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August 14th, 2008, 09:15 PM
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Major General
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Re: Elf bane - bug?
Yes, you repelled, but I had an 18 Morale and I'd have to fail a Morale check to not attack through the repel. Again, I'm not entirely clear on the debug log, but it seems extremely unlikely that 10+ times I failed the morale check caused by the repel (if that is the case, this seems like a bug of a different sort). What it looked like to me was that I hit but you resisted it:
644 striking with weapon Elf Bane. att31 def27
Marble Oracle repells Tlahuelpuchi (Elf Bane repelled with Fire Brand)
hitunit 4923 4929 dmg64 spec4096 ba4
spec_mr pen 12 mr 10 (unr 4923 vic 4929 dmg 11 eff 64)
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644 striking with weapon Elf Bane. att28 def24
Marble Oracle repells Tlahuelpuchi (Elf Bane repelled with Fire Brand)
RGBA2Tex 32 32 (4096 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
hitunit 4923 4936 dmg64 spec4096 ba2
spec_mr pen 12 mr 13 (unr 4923 vic 4936 dmg 11 eff 64)
resisted
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August 14th, 2008, 09:46 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Elf bane - bug?
I think the Elf Bane is not a good weapon. Do not use debug or other tools. Just trial and error and I am never impressed with its results.
A weapon i never, ever use. Sounds good in the descr, but there are many better weapons out there at the same level that work better in my testing.
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August 14th, 2008, 11:36 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Elf bane - bug?
Repel-calculation starts from the difference in length, and I don't think it got to attack-negating phase in the two parts you posted. In other words, repel happened but wasn't SUCCESSFUL.
I don't know what's up with Elf Bane.
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August 15th, 2008, 03:05 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Elf bane - bug?
I'll add this to the bug list later today or this weekend.
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August 17th, 2008, 07:12 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
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Re: Elf bane - bug?
I equip my commanders with elfbane when they are facing Earth Attack assasinations. Gives them a chance.
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