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September 6th, 2008, 06:01 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Nation mods and multi-age games now fully enabled on LlamaServer
Thanks to an excellent fix in the last patch, both nation mods and multi-age games are now possible to automate. And so, it is done!
If you include any nation mods when you create a game on the LlamaServer, those nations then work in exactly the same way as a normal nation - no complications at all.
When you select what age you want a LlamaServer game to be, there is now a fourth option, "Multi". If you select that then the LlamaServer will accept pretenders for nations of any age, and they will all be able to play together. So, it would now be trivial to set up another KingMaker. Or if you fancy a Niefelheim vs LA Ermor deathmatch, it can be done.
Incidentally, I really highly recommend nation mods. If you haven't already, take a look at, say, Arga Dis or Skaven. They are really nice. I'm quite proud of my own Tomb Kings as well. They'll be getting a few changes soon to make their national summons more useful.
Oh, as another aside, I just changed the LlamaServer e-mail-checking interval from 5 minutes to 1 minute (being as it's using commercial rather than friends' servers now, I don't have to worry about checking too often). So it should be noticeably more responsive.
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The Following 5 Users Say Thank You to llamabeast For This Useful Post:
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September 6th, 2008, 07:04 PM
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Captain
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Join Date: Sep 2002
Location: United States
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Re: Nation mods and multi-age games now fully enabled on LlamaServer
Good Job. I only played one MP game so far but it was on your server. Very nice automated system.
If you use modded nations do they replace other nations or add to the list?
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September 6th, 2008, 11:10 PM
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Lieutenant General
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Re: Nation mods and multi-age games now fully enabled on LlamaServer
Woot
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September 7th, 2008, 04:50 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Nation mods and multi-age games now fully enabled on LlamaServer
Quote:
If you use modded nations do they replace other nations or add to the list?
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Add to the list.
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September 7th, 2008, 05:12 AM
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Major General
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Join Date: Sep 2006
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Re: Nation mods and multi-age games now fully enabled on LlamaServer
This is great, we can now start small all age (not mega-games) with the chance to play anyone of 60+ nations, great.
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September 7th, 2008, 07:20 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Nation mods and multi-age games now fully enabled on LlamaServer
Does this take care of the problem when a mod has overlapping ID #s?
Jazzepi
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September 7th, 2008, 07:21 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Nation mods and multi-age games now fully enabled on LlamaServer
No, it doesn't. None of the listed mods in the same age have overlapping IDs. If you add additional mods, though, you need to make sure to use a version that doesn't clash with any other mods you want to use.
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