|
|
|
 |
|

November 15th, 2008, 04:23 PM
|
Corporal
|
|
Join Date: Aug 2008
Posts: 65
Thanks: 0
Thanked 6 Times in 4 Posts
|
|
Abysia and magic research
How can you keep up with other nations? Not only are the researchers you have available poor or capital only, but you need to deploy your mages to cast battle magic (Fireball, Falling Fires) the moment you get into a war since your troops are so expensive. You need to take advantage of their fire resistance to win against a real enemy.
Also there is the need for Warlock Apprentices for blood hunting and Demonbreds for devil summoning.
|

November 15th, 2008, 04:32 PM
|
 |
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Abysia and magic research
Ligthless Lanterns are your best friend.
|

November 15th, 2008, 05:31 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Abysia and magic research
And all this time tequila has been lying to me about that.
|

November 15th, 2008, 09:14 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: Abysia and magic research
lightless lanterns are fine, but const 6? So along with needing to (likely) get some into evo and blood you need to run to const 6...
20 turns? 30 turns? Unless you take a research pretender, how far behind are you already by then?
Abyssia would really run more smoothly if you could at least get some blood on a non cap mage.
|

November 15th, 2008, 10:44 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Abysia and magic research
Evo 2 is sufficient to begin. At Const 4 make Lifelong Protections with B4 Warlocks, Wild Fire wands with your F3s, and Shrouds if you have an N4 bless. You don't need Blood initially (unless your are using CBM, then Blood 1 gives Call Lesser Horror). A research pretender is a good idea, and since you don't have gold-efficient research anyway, you may as well go with an awake Great Sage and Drain-2.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

November 16th, 2008, 12:09 AM
|
Private
|
|
Join Date: Sep 2008
Posts: 12
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Abysia and magic research
What qualifies as gold-efficient research?
|

November 16th, 2008, 12:18 AM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Abysia and magic research
comparatively ok RP/g
aby's mages are expensive for the research you get... so vfb gives one plausible way around it - use the great sage to get to lanterns in a reasonable amount of time
Last edited by archaeolept; November 16th, 2008 at 12:20 AM..
|

November 16th, 2008, 04:10 AM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Abysia and magic research
So, you are spending 250 points to get an Awake pretender, whose sole purpose of being Awake is to justify gaining 120 points?
Have him Dormant, and you are Magic1 instead of Drain2, and you have 30 extra points to spend.
|

November 16th, 2008, 04:38 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Abysia and magic research
But then I can't expand using Call Lesser Horror starting turn 3! (CBM)
In year in my Warlock Apprentices were all out in the field either blood hunting, casting Body Eth on salamanders, or casting Call Lesser Horror on indies.
It's a functional alternative to normality, that's all.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Last edited by vfb; November 16th, 2008 at 04:49 AM..
|

November 17th, 2008, 08:53 AM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Abysia and magic research
Walt: Generally speaking, you can find a 'good' RP/gold ratio by looking at known good researchers and then extrapolating.
Before Golden Era Arco, I believe the 'most efficient' researcher in Dom2 was the Daughter of Avalon, who had a base gold/research ratio of 20, with a per-turn after that of 2.7 or so.
In Dominions 3, I think a gold/research ratio of 20 or less is 'good'. So 111 for 90 mages (e.g., Seithkona) are 'good' (18). Warlock Apprentices for Abysia are at 30, I think. (150g for 5 research base, right?) If they're Sacred, then you can take that into account.
|
The Following User Says Thank You to VedalkenBear For This Useful Post:
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|