|
|
|
|
|
November 21st, 2008, 11:40 AM
|
|
Corporal
|
|
Join Date: Nov 2008
Location: Canada
Posts: 56
Thanks: 2
Thanked 8 Times in 6 Posts
|
|
Enchantment Bonus?
In one of my Sp games,I found a magic site with an enchantment bonus.
I couldn't figure out what it did,or how to use it.
Could anyone enlighten me?
|
November 21st, 2008, 11:44 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Enchantment Bonus?
Any school bonus gives you a gem discount on ritual spells cast in the province.
Just build a lab and start casting enchantment spells.
Construction bonus applies to forging.
|
The Following User Says Thank You to thejeff For This Useful Post:
|
|
November 21st, 2008, 11:55 AM
|
|
Corporal
|
|
Join Date: Nov 2008
Location: Canada
Posts: 56
Thanks: 2
Thanked 8 Times in 6 Posts
|
|
Re: Enchantment Bonus?
Allright,thanks.
If I remember well, the bonus was +30.
That would mean a 30% reduction in enchantment gem costs,not -30,right?That would be ridiculously powerful.
|
November 21st, 2008, 12:11 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Enchantment Bonus?
Yes, 30%
It also only partly applies to globals.
You can cast them at the discount, but any extra gems you put in to resist dispelling only apply above the base cost.
Example: 20% discount 50gem global
Cast with 40 gems: no extra
Cast with 50 gems: no extra
Cast with 60 gems: 10 extra
etc
|
November 21st, 2008, 03:15 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Enchantment Bonus?
also, any fractional discounts are lost - so a 30% discount on a 6 gem spell would only save you 1 gem. still, better than nothing
|
November 21st, 2008, 03:25 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
|
|
Re: Enchantment Bonus?
so there are no plans to alter the behavior so extra gems get appropriate leverage? I can see the potential imbalance of it, but still disappointng. battles for such provinces would be intense.
|
March 8th, 2009, 06:36 AM
|
Sergeant
|
|
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
|
|
Re: Enchantment Bonus?
Are the hammer and Const site boni additive?
|
March 8th, 2009, 02:43 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Enchantment Bonus?
Quote:
Originally Posted by P3D
Are the hammer and Const site boni additive?
|
Yup. You just add up the bonus to get the final percent discount.
Forge lord + Construction bonus site + Hammer of the forge lord is insane :O
Jazzepi
|
March 8th, 2009, 03:37 PM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Enchantment Bonus?
It's not quite additive.
Dwarven Hammer, Hammer of the Forge Lord/Cyclops and Forge Lord (and any other forging bonuses on units) add, but the bonus site is calculated separately. I forget whether it's before or after the other bonuses are applied. The Forge of the Ancients is also applied separately.
|
March 9th, 2009, 05:09 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Enchantment Bonus?
Jazzepi:
Actually there is better thing:
4-armed pretender with Hammer of the Forge Lord + Hammer of the Cyclops = Forge Bonus 100
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|