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December 9th, 2008, 03:37 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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SP Home Rules
I play nearly exlusively Single Player and i´m curious what "home rules" other players use to make SP games more interesting, here are mine:
- Never attack an AI unless attacked first;
- Always maintain research paths at the same level (i.e. need to have all paths in level 2 before researching level 3 in any path);
- Use thematic/national pretenders.
So, what are your home rules for SP?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Last edited by Makinus; December 9th, 2008 at 03:39 PM..
Reason: spelling
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December 9th, 2008, 04:07 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: SP Home Rules
Currently:
Vampires are ethereal.
AIs get a SC pretender w/ magic items from Semirandom.
Some of the AI nations are slightly improved (better Eponi Knight, recruitable-anywhere Svartalfs, sacred Hydras for EA C'tis).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 9th, 2008, 04:21 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
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Re: SP Home Rules
Set supply setting to max.
Never bid more than minimum amount for mercenaries.
When buying PD, always increase it equally in all provinces, and never go above 10
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December 9th, 2008, 04:30 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: SP Home Rules
I still don't understand how people play on Impossible, and then handicap themselves.
I play with all Mighty, and on maps meant for MP (relatively few chokepoints), and unless I am playing a nation that is meant to revolve around huge numbers of cheap mundane troops, the AI looks at my Army Size, and they all declare war at me, coming from all directions, and swamping my little empire.
Maybe on Impossible, I will not outgrow them so fast at first, so I won't be sprawling out, with borders with so many nations, and such a low troop/province ratio? I'm just mystified that everyone claims Impossible is too easy - it's all plenty easy, until I end up the focal point of a cheap p0rno for the AI's pleasure.
So for me, I handicap myself by playing like it's MP, and getting mauled by the entire world at once.
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December 9th, 2008, 04:40 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: SP Home Rules
My general feeling is that the AI is exploitable even on impossible.
It can't deal with SCs or uber-bless troops. Using an SC nation, a good SC pretender, or a bless rush I'll slaughter the AI.
If I try to rely on regular troops and mages, especially on a crowded map, I wind up in the same situation: Getting swamped by hordes from all sides.
So that's my handicap challenge: Crowded map and beat the AI at it's own game. No uber-bless, SC pretender or recruitable SCs.
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December 9th, 2008, 04:57 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: SP Home Rules
Better Independents mod, all impossible AIs and generally relying on normal troops and standard battle magic. Maybe some thugs, but no SCs really. Fairly low site frequency and supplies increased. Indie strength 7.
That's plenty challenge on a reasonably crowded map, because not only will the AI horde you, it'll do so with quality troops (at least with BI Gold).
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December 9th, 2008, 05:03 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: SP Home Rules
Quote:
Originally Posted by JimMorrison
I still don't understand how people play on Impossible, and then handicap themselves.
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It's partly a function of nation. Right now I'm still in love with Ashdod because there are so many options (I'm still discovering new tactics, and I just recently found a great use for slingers). However, that means I need to crank up the AI difficulty to have a fun game because Ashdod Eats Everything. It's no fun knowing cool tricks unless you *need* cool tricks.
If I were playing LA Agartha, historical evidence says I'd be scaling back the AIs because a game that's too hard is no better than one that's too easy.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 9th, 2008, 05:19 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: SP Home Rules
Quote:
Originally Posted by thejeff
It can't deal with SCs or uber-bless troops. Using an SC nation, a good SC pretender, or a bless rush I'll slaughter the AI.
If I try to rely on regular troops and mages, especially on a crowded map, I wind up in the same situation: Getting swamped by hordes from all sides.
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I just did a Niefel game with 9W/9E/8N, and I was ENORMOUS compared to any of the AIs, and I had a massive gem income. But on Pasha's Asia Twist map, I had probably 10 entry points into my territory, and once all neighbors declared war, I couldn't hold them all back.....
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December 9th, 2008, 05:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: SP Home Rules
Quote:
Originally Posted by fungalreason
Set supply setting to max.
Never bid more than minimum amount for mercenaries.
When buying PD, always increase it equally in all provinces, and never go above 10
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I see the points in those.
You might also try "only allowed one at a time of the Mercs that are available". And never fire any even when they are down to just one commander.
Some things that I do is ally the AIs with each other (its a map command thing)
Giving the AIs better builds help. Create a god and logical scales to give the AI (can be done by map commands or starting a game as human then going at about turn 4)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 9th, 2008, 05:36 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: SP Home Rules
Here is the list to add if I return to SP:
- Always pick up a random nation and pefer a national pretender.
- Only play a couple of turns everyday, try planning your strategy as detailed as MP (very hard to obey though...).
- Only rely on national troops/low level summons, never deploy your thugs/SCs.
- Ban the end-game GE in MP:Forge of the Ancients, AC, AN, etc.
- Stop the game as soon as all spells are researched.
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