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December 20th, 2008, 04:34 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Encumbrance question
I'm a bit at loss with the encumbrance calculations in the game.
1.) If you have a unit that has an encumbering armor and you give it a magic armor with less encumbrance is it normal that the unit keeps its old encumbrance value?
2.) Does being underwater affect encumbrance?
3.) How do multiple weapons affect fatigue? Do you get fatigue for each attack or each round? Are there weapons (like warhorse hoof) that don't generate fatigue?
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December 20th, 2008, 05:01 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Encumbrance question
1. No. Giving a unit less encumbering armor should lower its encumbrance. Offhand I can't think of a time when it wouldn't.
2. It can. For example, a poor amphibian gets extra encumbrance underwater. It's also possible that a unit might have a different form on land than it does in the water, and one of those forms may have more encumbrance than the other. Aside from that I don't think so.
3. I'm pretty sure that multiple weapons don't give you extra fatigue, you only get extra fatigue from extra rounds of attacks i.e. from quickness.
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December 20th, 2008, 05:36 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: Encumbrance question
Hmm, I have given a hochmeister armor and shield with less encumbrance and his encumbrance value didn't change.
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December 20th, 2008, 05:46 AM
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Major
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Join Date: Dec 2006
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Re: Encumbrance question
I think underwater combat actually adds a point or two of encumbrance that doesn't show in unit stats to ALL units, with the poor amphib penalty on top of that. Good post by rdonj though. Gotta sit and watch a battle to notice though. (Might not apply to aquatics, only amphibians? IIRC I first noticed it with a Wyrm, and haven't done much testing.)
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December 20th, 2008, 06:05 AM
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General
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Re: Encumbrance question
The hochmeister, according to the database, is a mounted unit. According to the modding manual mounted units don't get extra encumbrance for having heavy armor, so it likely works in reverse as well. So if you want to lessen the hochmeister's fatigue you'll have to forge it a reinvigoration item.
I didn't realize you got extra encumbrance just for being underwater, hmm.
Last edited by rdonj; December 20th, 2008 at 06:08 AM..
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December 20th, 2008, 07:02 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Encumbrance question
The extra encumbrance even applies to aquatics underwater, at least I'm pretty sure it worked that way last time I looked at it. Poor amphibians (including those needing to wield water breathing gear) get an extra penalty point.
Good catch on the mounted attribute, rdonj.
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December 20th, 2008, 02:08 PM
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Major General
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Join Date: Nov 2000
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Re: Encumbrance question
If the extra encumbrance underwater does not show up in the unit info screen during battle, it's a bug.
Are you shure that
a) it does not show up ?
b) it does not come from adverse scales (temp, magic for mages)?
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December 20th, 2008, 03:35 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Encumbrance question
Quote:
Originally Posted by rdonj
The hochmeister, according to the database, is a mounted unit. According to the modding manual mounted units don't get extra encumbrance for having heavy armor, so it likely works in reverse as well. So if you want to lessen the hochmeister's fatigue you'll have to forge it a reinvigoration item.
I didn't realize you got extra encumbrance just for being underwater, hmm.
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Note that mounted units suffer the full encumbrance penalty for spellcasting in armor, so the exception only applies to melee.
Arralen, the underwater encumbrance thing is very, very strange. Even aquatics get it, but it seems that not always. Often aquatics and amphibian units actually have their listed encumbrance value in seas one higher than their base encumbrance plus armor would indicate, but you can only see this if you right-click on the unit's encumbrance attribute to see the base. It's easiest to see in the recruitment screen when you right click on a recruitable, the right click on an already recruited unit. The values often differ.
It's a holdover from Dom2, but I have no idea of the actual mechanics involved or the reason why this would happen.
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