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February 15th, 2009, 09:47 AM
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BANNED USER
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Join Date: May 2007
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noob: how to get troops underwater
Hi,
i am playing the nation with the ice giants but i want to attach oceania. How do i get my troops to breath underwater.
And if i would play oceania how would i get to let my troops walk on the land
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February 15th, 2009, 10:01 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
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Re: noob: how to get troops underwater
I assume you mean Niefelheim? They have water magic, so I'd suggest researching Construction and forging some items that give Water Breathing (for example the Sea King's goblet at Construction 6, which gives Water Breathing 100, or enough for 100 troops). There's also a global enchantment, Thetis' Blessing, that allows all land troops to enter the water.
Unfortunately, water nations have received no such love and aquatic troops can't really ever enter land, from what I know.
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February 15th, 2009, 10:06 AM
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BANNED USER
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Re: noob: how to get troops underwater
problem is i cant find earth gems to produce objects so i cant empower my mages.
are there other spells so i can enter water zones.
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February 15th, 2009, 10:08 AM
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General
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Re: noob: how to get troops underwater
Though the Amulet of the Fish (W1A1) allows aquatic commanders to enter land provinces.
All aquatic nations have at least some land troops. EA Oceania has various types of Mermen, for example.
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February 15th, 2009, 10:20 AM
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Second Lieutenant
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Re: noob: how to get troops underwater
Quote:
Originally Posted by ajoin007
problem is i cant find earth gems to produce objects so i cant empower my mages.
are there other spells so i can enter water zones.
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You don't need earth gems. The Sea King's Goblet is W3, which all Niefel Jarls get. According to the manual, that's 15 water gems, which is hopefully not too bad.
And, like I said, Thetis' blessing is the only way other way I know of, short of buying amphibious commanders and troops, to get units underwater. It's W5, so with a Robe of the Sea and Water Bracelet, you're good to go.
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February 15th, 2009, 01:56 PM
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General
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Re: noob: how to get troops underwater
- Pills of Water Breathing (2A) transport 20.
- Manual of Water Breathing (3N 1W) transports 50.
- Sea King's Goblet (3W) transports 100.
- Barrel of Air (4A) transports 150.
- Orb of Atlantis (4W 1E) transports 200.
If you're short of some gems, you can alchemize them. First, alchemize any gem type to astral pearls, then astral pearls to what you want. The conversion ratio is 2:1 in both cases.
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February 15th, 2009, 03:26 PM
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Lieutenant General
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Re: noob: how to get troops underwater
Also remember, those figures should be in terms of "human sized" (or Size 2) troops. Giants vary between Size 4-6, so you'll have to pay attention to that, and figure accordingly.
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February 15th, 2009, 03:46 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: noob: how to get troops underwater
Good point from JimMorrison.
Waterbreathing items' capabilities are affected by size. You can only take 10 giants (size 4) with an item that would allow you take 20 humans.
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February 15th, 2009, 04:21 PM
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Captain
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Re: noob: how to get troops underwater
Niefel Giants/Jarls are size 5, other jotun giants size 4, so 20 humans -> 8 niefel giants/jarls or 10 "normal" jotuns.
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February 15th, 2009, 06:21 PM
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General
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Join Date: Mar 2007
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Re: noob: how to get troops underwater
You can also hire or summon some water mages to bring your troops underwater. Sea King's court gives you a W3 mage, a bunch of aquatic trolls, and the Sea King can bring more units underwater without having to make breathing items. This post lists the number of human-sized units the water mages can bring underwater:
http://forum.shrapnelgames.com/showp...0&postcount=25
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