.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old February 25th, 2009, 05:42 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Starting weapons ???

In SE4, you automatically start out with the DUC-1 and CSM-1.

How would I go about adding another option to the initial weapon choices?
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #2  
Old February 26th, 2009, 01:45 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: Starting weapons ???

I believe its a matter of giving the selected weapon a level of 0. If you go in and look at the code for CSM and DUC, you will see probably a level 0, instead of 1.
Reply With Quote
  #3  
Old February 26th, 2009, 04:22 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Starting weapons ???

Thanx
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #4  
Old March 1st, 2009, 01:04 PM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Talking Re: Starting weapons ???

Yea, sure!!! Just when we thought it was safe to go back into space, you're putting more weapons out there!!!
Reply With Quote
  #5  
Old March 1st, 2009, 10:48 PM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: Starting weapons ???

FLYING, an age-old dream of mankind, evolved rapidly as an instrument of war once the dream became reality. These scouts enhanced observation, but, without a means of locomotion independent of solar wind speed and direction, they proved of little tactical value. Yet, development of the first Ion Engine craft at the beginning of this century signaled the tremendous wartime potential of the warship. The battlefield suddenly became three-dimensional.

Early combat usually took the form of personal encounters between belligerents who customarily observed mutually accepted rules. But the industrial revolution introduced increasingly complex weapon systems and an impersonal element to war: the enemy became a faceless "they" who had to be destroyed.

I did some editing but ya WE NEED MORE WEAPONS in space

here the website I got the idea from

http://www.airpower.au.af.mil/airchr...apr/wyman.html
Reply With Quote
  #6  
Old March 2nd, 2009, 02:21 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Starting weapons ???

My plan here is pretty simple - I want to add a "basic" Laser weapon as a staring weapon, as well as the Depleted Uranium Cannon (renamed Railgun now) and the Capital Ship Missile.

Just kinda makes sense to me
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #7  
Old March 18th, 2009, 10:46 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Starting weapons ???

Quote:
Originally Posted by Black_Knyght View Post
My plan here is pretty simple - I want to add a "basic" Laser weapon as a staring weapon, as well as the Depleted Uranium Cannon (renamed Railgun now) and the Capital Ship Missile.

Just kinda makes sense to me

Thats a good plan. I just started playing SE4 again after a long while and that's the first thing that struck me. What no beam weapons to start. Laser SAT's and Weapon platforms = Outer Space BBQ.
Reply With Quote
  #8  
Old March 18th, 2009, 11:02 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Starting weapons ???

http://www.spacedaily.com/news/laser-00g.html
Reply With Quote
  #9  
Old March 19th, 2009, 02:52 AM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Starting weapons ???

Yeah, it struck me too as a bit of an archaic idea to only have cannons and missiles in the beginning.

I'm adding a simple Laser, and possibly a Particle Beam. Later will come a number of more interesting choices....
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #10  
Old March 24th, 2011, 10:06 PM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: Starting weapons ???

And what makes an interesting choice? One such choice might be to have weapons that produce great damage, but consume rediculous amounts of supply, necessitating a fleeted tanker on any major conflict.

Another possibility is the use of space, create a very small weapon that does modest damage, but many can be carried and fired, resulting in at least some hits.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.