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				March 8th, 2009, 06:05 PM
			
			
			
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 General |  | 
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				 Sacred killing weapon 
 Recently, on fighting a lot of Angels, I came upon the idea of a sacred unit killing weapon. We have several weapons that do X3 damage vs. undead, but none that do extra damage vs. sacred units.
 Would it be unbalancing to introduce an artifact level weapon, that does X3 damage vs holy units? I'm not a modder, but it seems like it would not be hard to make one.
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				March 8th, 2009, 06:19 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Sacred killing weapon 
 Impossible to do it that way currently via a mod, because the mechanic is not unlocked (if it exists in the first place). However, the secondary effect of Ulm's black halberds (Guardians and Ghoul Guardians in MA & LA respectively) does sacred only damage, though fatigue only. Aoe 1 AN fatigue hit, so in large numbers it becomes brutal quickly.
 That effect can be modded into other weapons.
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				March 8th, 2009, 06:19 PM
			
			
			
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 Major General |  | 
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				 Re: Sacred killing weapon 
 How about a forgeable Black Halberd?
 Edit:  Ninja'd by Edi.  Dammit!!
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				March 8th, 2009, 06:28 PM
			
			
			
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				 Re: Sacred killing weapon 
 Thanks Edi. Kind of what I figured.
 Would be extra nice to have one though. Somehow.
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				March 8th, 2009, 07:09 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Sacred killing weapon 
 You could change halt sacred to do damage to hp instead of fatigue then assign it to a new forged weapon.
 Of course then you'd have the issue of changing a vanilla weapon and all the impact that would have.
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				March 8th, 2009, 07:46 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Sacred killing weapon 
 Could you place the Halt Sacred effect multiple times on this forged item?  I'm guessing no, just that it would make it more effective in the hands of a single assailant. 
Perhaps make it an otherwise weak weapon, but give it 4 attacks?  A Censer of Repentance, or some such.    |  
	
		
	
	
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				March 10th, 2009, 02:18 AM
			
			
			
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 Sergeant |  | 
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				 Re: Sacred killing weapon 
 If its angels you are fighting, doesn't the Moonblade already cover that niche? |  
	
		
	
	
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				March 10th, 2009, 10:39 PM
			
			
			
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				 Re: Sacred killing weapon 
 Moonblade is limited. It's not all that good to begin with, and is also two-handed, which limits your versatility. |  
	
		
	
	
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				March 10th, 2009, 11:22 PM
			
			
			
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				 Re: Sacred killing weapon 
 But OmikronWarrior has a good point, if you want to create a good weapon for killing angels, just make a good weapon for killing Magic Beings.
 There's already a 1-handed Moon Blade too (#476), you just can't forge it.  There's even a Moon Lance (#290).
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				March 16th, 2009, 09:31 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Sacred killing weapon 
 Elf bane. ^^ |  
	
		
	
	
	
	
	
	
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