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October 10th, 2001, 07:30 PM
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Corporal
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Anyway to keep allies from roaming around your systems?
I am in the middle of a PBW game, and a few minor skirmishes have broken out, but currently I am (Trade & Research) allies with all the other human players.
However, one guy (YOU KNOW WHO YOU ARE), keeps sending these annoying little uncloaked escort vessels throught my populated systems just to "look around" (I don't believe he is laying mines--the ships are too small). Is there any way, short of breaking our treaty, to keep him from doing that? Can I attack an individual ship without declaring war on the entire empire? I guess I could remove a couple of warp points, but that might inconvenience me as well.
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-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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October 10th, 2001, 07:54 PM
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National Security Advisor
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Re: Anyway to keep allies from roaming around your systems?
The only thing you can do without canceling your treaty with him is use intel against his ships. Ships bombs or crew insurrection will work just fine against allies ships. Of course if you are playing without intel that doesn't help you.
Otherwise you're back to canceling the treaty. Of course once you have no treaty, you can attack his ships without declaring war. But you can't if you have a treaty.
Geoschmo
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October 10th, 2001, 09:14 PM
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Brigadier General
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Re: Anyway to keep allies from roaming around your systems?
SJ is right, but if you attack another human player's ship that you have a treaty with, I would think he would either declare war on you or at least go after your ships or else send him message to stay out of your system and see how he reacts and react according to his response. If he thinks your stronger, he may just back off for now. Try the intl like SJ said along with some diplomacy
just some ideas mac
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just some ideas Mac
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October 10th, 2001, 09:30 PM
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Corporal
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Re: Anyway to keep allies from roaming around your systems?
Well, I've already tried the "All systems to the South and West belong to our empire. Please return to your own space." Didn't work.
I like the Intel idea, though. Might just have to build me some Intelligence centers.
What about ship capture? Is that considered an attack, and therefore not possible with a treaty?
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October 10th, 2001, 09:50 PM
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Re: Anyway to keep allies from roaming around your systems?
Correct.
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October 10th, 2001, 09:53 PM
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Lieutenant General
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Re: Anyway to keep allies from roaming around your systems?
yeah, allied ships wont engage each other at all. the combat screen wont come up when they enter the same square.
i believe that the attack command will still cause your ship to follow his, and so you could have a warship trail his escort. then you can tell him "turn that thing around or im going to cancel our treaty and blow it out of the sky"
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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October 10th, 2001, 10:08 PM
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Corporal
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Re: Anyway to keep allies from roaming around your systems?
Since you cannot prevent your ally(?) from hanging around your systems, why don't you let him feel what its like. Send one of your ships to each of his major planets (all of his planets if you can afford it). If that happens they really would not like your teaty expiring. Then negotiate passage rights.
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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October 10th, 2001, 10:13 PM
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Lieutenant General
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Re: Anyway to keep allies from roaming around your systems?
i have been meaning to find out how combat placement works if you leave sats or bases in orbit of a planet when a treaty expires. I want some way to guarantee that a subjugated race STAYS subjugated and does not try getting uppity later on.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 11th, 2001, 12:15 AM
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Second Lieutenant
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Re: Anyway to keep allies from roaming around your systems?
unfortunately bases and satellites are out of range of the planet after a treaty is cancelled and you attack the planet..
to stop wandering allies, close the warp pt or end the treaty. You can also create a storm that does damage over the warp pt, that can often discourage wandering ships.
[This message has been edited by AJC (edited 10 October 2001).]
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AJC
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October 11th, 2001, 08:19 PM
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Brigadier General
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Re: Anyway to keep allies from roaming around your systems?
how bad do you need the treaty with him? that might dictate what you do. If you really don't need it, break it, see how he reacts, if he wants it back, negotiate about his ships. If not, build intel centers and steal a few of his ships/planets, but this could lead to war. Are you prepared if a war breaks out? Just remember if you use intel on him, he will more then likely recipricate. I have this type of war going on now in a hotseat game where we have trade and research with 1 human player but we are fighting with intel against each other...good luck
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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