|
|
|
|
|
November 1st, 2009, 02:47 AM
|
First Lieutenant
|
|
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
|
|
Game suggestion
People are always placing their troops at the rear of the battlefield, escpecially SC's. So If you want to cast a spell on them, you have to run forward 3 turns just to get in range. Then you cast Phoenix power, or whatever, so you will be able to cast the spell you want. Then in the fifth turn you cast the spell.
But most of the time, you will want to cast that spell over and over, but you can't. Because on the 6th turn the computer will cast sermon of courage or some ridiculous spell like that.
So my suggestion is to have a repeat button. If you click on the repeat button, your mage will keep casting whatever spell you casted on turn 5.
|
The Following 2 Users Say Thank You to ghoul31 For This Useful Post:
|
|
November 1st, 2009, 03:52 AM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: Game suggestion
haha!
game suggestion?
hahahahaha!
no just kidding. but really. game suggestions rarely get implemented at this point in time. and every swinging d*ck on this forum will jump at you and tell you how little you know about coding if you possibly think your suggestion has any possibility of getting added because "do you know how hard it is to add that? it is really really hard to add that one little thing" also, dominions code is, well, mature? I guess it is hard to modify and add things. plus, it is just two guys doing this game, and they are working on another one right now. "and we would much rather they work on this new thing then add any thing else to this game"
tl;dr
your suggestion has a snowball's chance in hell. plus, five turns of scripting is part of the fun and dynamics of the game.
|
November 1st, 2009, 11:48 AM
|
Private
|
|
Join Date: Jan 2007
Posts: 44
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game suggestion
Quote:
Originally Posted by Omnirizon
plus, it is just two guys doing this game, and they are working on another one right now. "and we would much rather they work on this new thing then add any thing else to this game"
|
Dominions 4?
|
November 1st, 2009, 12:19 PM
|
|
Captain
|
|
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
|
|
Re: Game suggestion
|
November 1st, 2009, 12:30 PM
|
Corporal
|
|
Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
|
|
Re: Game suggestion
Your suggestion is an interesting one, and lot of people would probably like that kind of feature. I would on occasion, even though I am unsure whether it would make the game better, since like Omni said, the 5 turn scripting makes for interesting choices.
But, like the others said, it is very unlikely that any change like that is implemented, if not impossible. If we ever see Dominions 4 perhaps..
|
November 1st, 2009, 12:38 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Game suggestion
Quote:
Originally Posted by Quitti
|
Heretic! Burn the unbeliever.
|
November 1st, 2009, 12:51 PM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
|
|
Re: Game suggestion
I don't really mind, they playing field is equal for everyone and the AI is smart enough to do pretty good decisions.
You can also exercise some control by placing your mages at the right range, in the back mages will cast long-range spells like thunderstrike or soul slay, or they will just summon. With the enemy closer up they might instead try stellar cascade or something like banishment.
A repeat order would sometimes be counterintuitive, as the enemy could run out of range or the choice could be suboptimal as the enemy gets closer.
|
November 1st, 2009, 01:06 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Game suggestion
Personally I rather like the RPG "realism" of the game. As a Pretender God I tell my mages what I would like them to cast in combat. Sometimes they do, sometimes they decide that another course is better. Sometimes they are even right.
There is a "slave collar" which can be handy for combat commanders in avoiding panics but it feebleminds mages. To bad we dont have something like that for mages. I guess that mindlessness isnt compatible with strict following of the scripted orders.
Or maybe the scripting could be more strictly followed and even allow for instructions past 5 combat rounds if the pretender himself is present on the battlefield casting a harsh eye on his commanders.
|
November 2nd, 2009, 12:15 PM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Game suggestion
Planing to have some spell cast after five turns is a sure way to loose the battles. Must battles are decided within three turns. If that SC does nothing for five turns there is no need to kill him. If he casts master enslave or something he will not wait five turns.
|
November 2nd, 2009, 12:32 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Game suggestion
Possibly true in end game, when Master Enslave and a few other spells rule the battle field, but not true throughout much of the game.
SCs buff. Reverse communions boost the slaves up to high path levels. Troops get buffed. Troops close into range of each other. Then the actual battle really starts.
That's really the rule for most of the game as far as I've seen.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|