Had a quick play some points
1) You included all files for 227 a surprise meeting so comments on that
226 you just uploaded 1 file
2) Nice choice of opponents reasonably matched & tricky trying to figure out how to get your SPATGMs in place, managed to do pretty well but required a good bit of study before I moved a unit. Composition then looks very good this looks like it could be fairly difficult have the upper hand at the moment but has required a good bit of thought to achieve give yourself a gold star
Also in most cases you have deployed leaders behind platoons top marks there to, if have Fwd Obs which this doesn't buy after HQ or last so finding is easy, you cross attached stuff as well nice.
3) Map couple of little problems round hexes 46,21 & 66,19 there are level 5 slopes/invisible hills. Map sometimes throws these up dont know why if make several terrain adj in the area. When you think you have got them check the area nearby sometimes it creates new ones as if shifting, can be a pain sorting.
4) Units boy you have been fidling
a) HQ seems to have vanished game directs me to unit (KO) which is a mucked up plane.
b) BMPs have a rather er unusual engine sound.
c) I assume Gaz trucks should contain infantry & Prime movers Artillery.
You may have to sell & rebuy the whole force to fix though the sound problem leads me to believe you have been mucking about in the OOB editor so reloading default OOB might make sense.
Then just adjust stuff in the game editor or use the few spaces left to modify units & save in OOB if anticipate using a lot.
Stopped play because of unit problems in the hope you can fix as otherwise seems great, was it the units you want help with? If so fixing sound for BMP is not a problem though how you fix whatever you did to the HQ is beyond me. Current HQ cant be changed as its a plane loaded in an APC
while unit AO shows as a passenger but even if press unload all is nowhere to be found.