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February 7th, 2010, 11:18 PM
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Private
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Join Date: Sep 2007
Posts: 45
Thanks: 1
Thanked 2 Times in 2 Posts
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Peculiar Planets Mod for Weird Worlds
Remember a long time ago when I announced I was making a mod called Peculiar Planets? Probably not. Well, I got bogged down in lots of different things so nothing much happened. Finally, however, the mod is nearly complete and should be released within three weeks. It includes over 10 new races each with their own star fleets, new spaceships for the already existing races, lots of new events/mini-quests along the way and a major graphics overhaul. I'm planning on making it even cooler over the coming few weeks, including adding elements from my favorite sci-fi material), and touch up a few things. The mod will likely still be a bit 'messy' when it's released, so another version will come out a while later. I'll post here when it's complete.
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February 8th, 2010, 12:45 AM
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Corporal
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Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
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Re: Peculiar Planets Mod for Weird Worlds
Sounds very impressive; can't wait to see it!
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February 8th, 2010, 01:24 AM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Thanked 13 Times in 10 Posts
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Re: Peculiar Planets Mod for Weird Worlds
10 new races? Wow. Really looking forward to this.
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February 8th, 2010, 12:56 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Peculiar Planets Mod for Weird Worlds
That's sounds you're putting in a lots of work... Can't wait to try it!
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February 9th, 2010, 09:18 AM
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Private
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Join Date: Mar 2006
Location: CA
Posts: 16
Thanks: 3
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Re: Peculiar Planets Mod for Weird Worlds
Bring it on.................
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February 9th, 2010, 08:55 PM
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Private
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Join Date: Sep 2007
Posts: 45
Thanks: 1
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Re: Peculiar Planets Mod for Weird Worlds
Oh, another thing... as Peculiar Planets nears the end of its development, does anyone have any suggestions for more content in the mod? Anything you'd like to see in it? Ideas you planned for your own mod but never got time to implement but would still like to see it somewhere? Well, I'm open to all this, and I'll try to add any suggested content into the mod as soon as possible.
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February 10th, 2010, 06:35 AM
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Corporal
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Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
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Re: Peculiar Planets Mod for Weird Worlds
How about a used or non-functioning Horloge of Primordius, for non-Prim-quest maps?
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February 23rd, 2010, 09:39 PM
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Private
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Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Peculiar Planets Mod for Weird Worlds
bring on the 10 race mega mod! pretty excited..
__________________
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'i like to re-hydrate whilst i de-hydrate*'
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February 25th, 2010, 05:12 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Peculiar Planets Mod for Weird Worlds
Once upon a time I asked somewhere if it is possible / the game engine is capable for doing something like jumping from one mod to the another. Imagine a quest eg a "Super Massive Black Hole" quest (Muse, jeah!) where if you find it and enter you would end up in a different Universe (see:mod)
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April 10th, 2010, 12:52 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Peculiar Planets Mod for Weird Worlds
Hey My Lord, are you still there?
:-)
All is SO quiet...
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