|
|
|
|
|
April 8th, 2010, 10:54 AM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Mod Project Idea: Historical References Mod
Based on the superb Byzantine Pythium mod, I have an idea for a broader-based mod that introduces more historical references and contact between nations. Most of these are intended to be minor changes that boost the nations involved in limited ways or introduce a flavor-interesting but not super-powerful new option.
Ideas include:
LA Caelum gets human hoplite units, similar to LA Arco's (this references the Greek mercenaries who fought in the Persian civil wars, a la Xenophon and the Ten Thousand)
LA Machaka, a new nation based on Caribbean voodoo practices and slave religion (i.e, Marignon and Man conquered Machaka at the end of the Middle Age, referencing African slavery in the new world). Magic would be based on Water, Blood, and Death, and units would be mobile guerilla-types with weak stats for late age made up for by lots of stealth, assassins, and spying.
Agartha gets anchored in place in Dominions-India. MA Agartha gets (more expensive) Kala-Mukhas, who fled underground from the victorious Kailasans and were enslaved by the Agarthans, as well as perhaps another Lanka-based hero. This also gives them a little blood for Blood Stones, which would strengthen them in vanilla. In LA the connection dwindles to a Kala-Mukha multihero.
In keeping with the "lots of limited underwater access" nature of LA (Ermorian undead, Jomon summoned Kappas, Mictlan Rain Warriors, etc), LA Pangaea gets a cap-only unit and commander Icthysatyr and Icthysatyr Chief, who represent fugitives from fallen Oceania.
I'm sure there are lots of other potential ideas out there.
Last edited by Belac; April 8th, 2010 at 11:13 AM..
|
April 8th, 2010, 11:15 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Mod Project Idea: Historical References Mod
The issue is finding someone to make the mods old chap.
|
April 8th, 2010, 11:17 AM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Mod Project Idea: Historical References Mod
Indeed. For that matter, do you know where I could locate a current version of the mod manual? Google seems to be of little assistance.
|
April 8th, 2010, 11:17 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Mod Project Idea: Historical References Mod
Hmm... interesting.
But not what I thought when I read the title of the thread.
I was thinking what a good idea it might be to have a mod that takes the more verified real-world connections from the other history threads, and modify only the names and descriptions of the nations. Kindof a "teaching aid" to people who would like to be able to remember the connections.
There have been some maps IIRC that took real-world maps and tried to place the nations in their real-world origins.
|
April 8th, 2010, 11:45 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Mod Project Idea: Historical References Mod
Quote:
Originally Posted by Belac
Indeed. For that matter, do you know where I could locate a current version of the mod manual? Google seems to be of little assistance.
|
Look in the docs subdirectory of your dominions game directory. It comes with the game, and is updated by the patches.
|
April 8th, 2010, 12:14 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Mod Project Idea: Historical References Mod
I checked my dominions 3 directory, and I don't seem to have that subfolder.
|
April 8th, 2010, 12:27 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Mod Project Idea: Historical References Mod
Operating System?
|
April 8th, 2010, 12:48 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Mod Project Idea: Historical References Mod
Mac OS 10.5
|
April 8th, 2010, 01:01 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
|
|
Re: Mod Project Idea: Historical References Mod
I like the idea of any mod that expands on or introduces more historical elements to the game. I've always wondered why siege machines (Onagers, Ballistas, Scorpions, seige towers, even later Greek fire wielding units) and associated units were not completely implemented by default other than on the ramparts of forts or as a seige attribute of certain units. Though I do see that the Byzantium mod includes Greek fire as a combat spell. Perhaps the developers thought it too complicated or unnecessary due to the extensive magic system.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
|
April 8th, 2010, 01:15 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Mod Project Idea: Historical References Mod
Siege weapons don't really work as units. It has been tried, but they throw up a lot of problems and weirdnesses.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|