|
|
|
 |
|

May 2nd, 2010, 08:10 PM
|
Corporal
|
|
Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
|
|
Armor in Dominions: Realistic Modeling with the Stats We Have
I'm interested to see what general opinion is on the armor found on regular recruitable units.
Are different types realistically represented with the stats currently in use in the game? (Protection, Encumbrance, Defense Malus/Bonus, Resource Cost... am I forgetting anything?) Are the different types accurate relative to each other?
Here's Sombre's last thread and the mod he was working on (his 11th?) when he was permanently banned:
http://forum.shrapnelgames.com/showthread.php?t=45415
He specifically requested that we not discuss realism in that thread, so even though he has been summarily booted from the community, I respect his vision and dedication enough to take that discussion somewhere else... thoughts?
|

May 2nd, 2010, 08:43 PM
|
Corporal
|
|
Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
I think it's important to reduce the weight of the barding on centaurs.
|

May 2nd, 2010, 08:59 PM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
On sombre review, I suggest we completely ignore the original modder's desires and do something completely new.
Here is my proposal.
Armour can be built of the following five materials:
1) Woven fabric
2) Well cleaned bones from chicken drumsticks.
3) Cast polyurethane
4) Chicken wire with spray concrete.
5) Pasticine
Briefly here are some of the characteristics of the armour
1) Low protection (5-8), low encumbrance (zero), and causes disease due to failure to bathe.
2) Moderate protection, very light (bird bones are hollwo), but also causes disease until autoclaved.
3) Heavy (density is moderate but thickness is high), extremely durable, very high protection. If you doubt me, try sticking your pointy parts into a truck bed liner and remove them.
4) Light and quite high protection. However, mobility is zero since it's impossible to make joints after you've been cast into concrete. Particularly effective for troops used to block castle gates.
5) Heavy but very flexible. Protection is moderate. It has very high blunt resistance.
|

May 2nd, 2010, 10:49 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
Why are you always paying some much attention the the materials? They are irrelevant!
We have been over this several times. What matters is the work done, or energy input, into the crossbow bolt that is being fired through the plasticine or fabric or troll skin or whatever. It does not matter if the crossbow bolt is actually a chicken bone.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

May 2nd, 2010, 10:57 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
Ah, but quality matters too... Those are +Chicken Bone Bolts+ you're firing!
|

May 2nd, 2010, 11:02 PM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
You ... I can't say VFB. I might get banned.
This is different! It's a static system at steady state. Energy was long ago input and is all gone now in chemical reactions. The materials are key.
|

May 2nd, 2010, 11:06 PM
|
 |
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
Quote:
Originally Posted by Squirrelloid
Ah, but quality matters too... Those are +Chicken Bone Bolts+ you're firing!
|
My golem has no vital organs for your bolts to pierce. You should have used blunt or slashing weapons. Or just dump him in the lava.
|

May 3rd, 2010, 03:02 AM
|
 |
Captain
|
|
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
Or use a cage to trap and pacify it.
|

May 3rd, 2010, 08:12 AM
|
 |
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
Quote:
Originally Posted by Quitti
Or use a cage to trap and pacify it.
|
How do you prevent it from escaping when you move the trap?
|

May 3rd, 2010, 09:00 AM
|
 |
Captain
|
|
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
|
|
Re: Armor in Dominions: Realistic Modeling with the Stats We Have
Not an issue. Just dig a way around.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|