Maximum range vs. planets
The following happened to me in a simultaneous game: a ship of mine armed exclusively with CSM 5 (no point defense) attacked a planet defended exclusively with DUC weapons platforms. The strategy on my ship was "maximum range", with a primary movement strategy of maximum range, and a secondary strategy of "optimal range". I was hoping the ship would fire missiles from standoff range so it would not be affected by the DUC's, but it charged right in and was destroyed. Is this a bug or feature?
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