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February 15th, 2012, 06:04 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Doubtless dumb question...
So I have some items hanging around at the lab. I randomly place Water Bracelets and Water Robes on minor 1 or 2 W level researchers. Their research point seems to go up by 1 for each item.
Why??
(Unless I'm talking rubbish, which is always possible...)
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February 15th, 2012, 06:20 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Doubtless dumb question...
they got more skilled in magic. +1 research per skill point
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February 15th, 2012, 06:23 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
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Re: Doubtless dumb question...
Per skill point what/when/where? Any path? Because this is W? Has this always happened across any path and I have never noticed?? Manual page reference, plz?
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February 15th, 2012, 06:30 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
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Re: Doubtless dumb question...
All paths give +1 to the research value of a mage.
In fact, mage all get as research value some base score (2 or 3 I think) plus the total number of magic ranks (holy doesn't count however).
You can check by yourself when you have a mage with a 10% random path, the base research is one more than for other mage of the same type without the random path.
A few mages get a bonus to their research value (sages for exemple), while other get a malus (Dai oni are very poor for research despite having a great magical power).
Also, note that experience levels also slightly increase research for any mage.
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February 15th, 2012, 06:44 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
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Re: Doubtless dumb question...
Gosh, I had no idea.... p.85 "Indirect Magic" doesn't mention skill level == RP, which is where this would belong?
I have left booster stuff in lab each night when not needed, sounds like I should keep this stuff on my researchers from now on...
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February 15th, 2012, 11:56 PM
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Sergeant
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Join Date: Dec 2009
Posts: 329
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Re: Doubtless dumb question...
Quote:
Originally Posted by JonBrave
Gosh, I had no idea.... p.85 "Indirect Magic" doesn't mention skill level == RP, which is where this would belong?
I have left booster stuff in lab each night when not needed, sounds like I should keep this stuff on my researchers from now on...
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It's not skill level = RP, it's skill level + unit based constant = RP. Usually the unit based constant is 2-3, but occasionally you get something like a sage (I believe they have 10), and there are a few that are actually negative (The Chayot has something like -12).
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February 16th, 2012, 10:42 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Doubtless dumb question...
Quote:
Originally Posted by JonBrave
Per skill point what/when/where? Any path? Because this is W? Has this always happened across any path and I have never noticed?? Manual page reference, plz?
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http://dom3.servegame.com/wiki/Research#Research_Points
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The Following User Says Thank You to Soyweiser For This Useful Post:
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February 17th, 2012, 04:38 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: Doubtless dumb question...
Quote:
Originally Posted by Knai
Quote:
Originally Posted by JonBrave
Gosh, I had no idea.... p.85 "Indirect Magic" doesn't mention skill level == RP, which is where this would belong?
I have left booster stuff in lab each night when not needed, sounds like I should keep this stuff on my researchers from now on...
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It's not skill level = RP, it's skill level + unit based constant = RP. Usually the unit based constant is 2-3, but occasionally you get something like a sage (I believe they have 10), and there are a few that are actually negative (The Chayot has something like -12).
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I was not using "==" in a C++ sense! I meant "equates to", i.e. you get some RPs from your magic skill level (also, including boosters). It seems this was omitted from the manual , Soyweiser's link above explains clearly.
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February 18th, 2012, 06:19 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Doubtless dumb question...
From the manual (page 90) :
The higher a mage's magic skills, the more research points he or she will have.
OK, the formula isn't given, but it's pretty obvious if you look at a few mages with different #s of paths.
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The Following User Says Thank You to thejeff For This Useful Post:
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February 18th, 2012, 07:30 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Doubtless dumb question...
Some mages also have a hidden research malus.
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