Geoschmo, are RPers really that untrustworthy
The hitpoints of the components will have to be balanced compared to other comps, in order for the combat system to destroy them at a reasonable time. (Not first, not Last)
Somthing like an "RP - Officer's quarters" could give a small ECM/CS boost (virtual experience

)
Shortrange sensors could give a "long range scanner" ability with range zero or one, useful if you end combat in a draw, or construct something amidst a blockade.
Most components will have to be pure RP, though.
I was hoping to give them all reasonable cost & hitpoints, and then let the players come up with auxiliary RP rules, such as
quote:
All crewed ships must be designed with main corridors to provide connections between all:
- Bridge, AuxBridge, crew quarters, engine rooms, gunnery rooms, medical facilities, ...
- One engine room is required for every 100KT of engines used.
- One gunnery room is required for every 100KT (or per gun if it exceeds 100KT) of weapons.
- Each main corridor services two rooms, and can intersect other corridors.
- Any ships not built up to spec must be scrapped or retrofitted as soon as the violation is discovered.