Re: scenario design - range for AI to open fire
A) Set the range using the Y key (both free demo and full game)
B) If you have the full game, set up opfire filtering. (That scheme will transfer if the scenario is then played by a free demo user).
C) All the opfire filters 'open up' to include whatever fired at the unit, so that it will return fire on someone shooting specifically at it, and not just sit there dumbly as a range target.
However - as you have found out that will only apply to opportunity fire.
The Ai's own fire decisions for targeting regular firing in its own turn is completely under programme control. That is not modifiable by the end user.
I suppose I could set up an 'ambush' flag so that AI units only will self-target what fits its opfire filtering, for those scenario designers who have the full game. Might be worth investigating if there is enough demand.
Andy
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