|
|
|
|
January 30th, 2015, 06:15 PM
|
Corporal
|
|
Join Date: Dec 2014
Posts: 55
Thanks: 0
Thanked 25 Times in 10 Posts
|
|
A mid-late game tactic - deep caves
When you start out, the limited oxygen limits your cave exploration. However, when you get into the mid to late game, you will have acquired the following:
A good spacesuit with lots of hit points, 120+ oxygen, good damage reduction and visibility
a) Field Medic 2 and/or self-sealing suits to heal damage - absolutely essential, as you can shrug off minor damage.
b) A good weapon with range 4+ and adjacent damage
c) Hand Scanners are good
d) Spelunker skill is good too, as it allows you to locate cave exits/entrances
If you have the above, you can do a deep cave run, which can give you literally tons of equipment, crafting parts, trade goods, and the odd Firaxian clue as well.
Not all caves go deep, but some go VERY deep. I got to level 95 in one in my last game and could have gone further.
As you go, pick up oxygen and keep going. In deep caves you will usually be able to pick up enough so that you will never run out. In one of these, I had over 5000 Oxygen at one point.
Some things to note:
Your team can carry an infinite amount of resources, oxygen, and crafting parts. However, you can only carry one piece of equipment. Fortunately, you don't have to retrace your entire path when you pick up something nice. Instead you can use a teleport (on the red-eye raider levels) or the the cave exit (other levels) and you can go directly to the surface and return to the shuttle. At that point DO NOT take off again, or you will lose your accumulated oxygen. Instead, return to the cave where you will be given the option to go to the deepest level you have reached so you can continue where you left off.
If you are carrying a good piece of equipment, and find another be aware that if you leave that cave level, the NEW piece of equipment will not be there when you return. Instead, drop what you are carrying (Abandon cargo), pick up the new equipment and return to the shuttle as above. When you return to the cave, what you dropped will be there.
Beware of disease carrying critters - with an well-equipped party, these are about all that can stop you.
Enjoy
|
The Following 9 Users Say Thank You to JimSB For This Useful Post:
|
|
February 3rd, 2015, 02:23 AM
|
|
Sergeant
|
|
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
|
|
Re: A mid-late game tactic - deep caves
Just to expand on that post. There are two types of large items. Systems which appear as a gray gear and components which appear as blue and white icons. Remember, systems are persistent while components usually vanish when you leave the level/planet. So, if you're carrying something like water walkers and you see a weapon, drop the system item, pick up the weapon, and take that back to the shuttle first. There will be a good chance that the system item will still be there when you go back down.
|
The Following 3 Users Say Thank You to zircher For This Useful Post:
|
|
February 3rd, 2015, 01:22 PM
|
Private
|
|
Join Date: Dec 2014
Posts: 46
Thanks: 60
Thanked 22 Times in 18 Posts
|
|
Re: A mid-late game tactic - deep caves
Or alternatively, drop the stuff off at your shuttle every time you find a large item.
Because really, at the time you start doing deep cave runs, you probably have enough oxygen to be able to jump to it and back to the cave without any problem, so it doesn't take long.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|