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February 14th, 2002, 07:29 PM
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Corporal
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Keeping your distance (II)
There should be better AI assistance to prevent you from running out of fuel on the way somewhere. If the computer knows you will run out it should re-rout you to a refuelling point along the way or at least say "are you sure?" I haven't got the hang of estimating my fuel range yet...
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February 14th, 2002, 07:36 PM
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Re: Keeping your distance (II)
I personally would not want the AI to interfere in my fueling requirements - it would be a pain, especially on one way ships like colony vessels.
I think the easiest way to gauge refuelling is to hit the "S" button in relation to your scout ship JUST before the supply level reaches half of its maximum
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February 14th, 2002, 07:53 PM
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Re: Keeping your distance (II)
derb, Yes it would be nice to have code added to take care of this. I have seen the AI repeatedly send its own ships out till they run out of supply.
At the moment it is one of the advantages Humans have over AI. A human can generaly choose a planet that is near the AI path between two warp points. Sometimes it is possible to put the Resupply directly in the path of the AIs chosen route.
Yes it can be a pain but it does get easyier with experiance.
I would suggest take time out and do some test to see how far the various engine sets get you. Hmm, Infact, I think I'll do just that and post it at my web site. I'll let you know.
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February 14th, 2002, 08:44 PM
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Shrapnel Fanatic
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Re: Keeping your distance (II)
Form the Things I would like to see... thread, second page from the start. quote: Step 1.
- Start with a basic range of 50 squares.
Step 2:
- Count the extra supplies due to supply bays.
- Divide by 10.
- Divide by the number of engines in the fleet.
- Add this value to the basic 50.
Step 3:
- Count the supplies generated per turn by solar panels.
- multiply by the average number of stars your ships will meet between turns (if unsure, 1 is a good estimate to use)
- Divide by the fleet's speed
- Divide by the number of engines in the fleet
- Subtract this number from 10.
- Divide by 10.
- Divide the range found in step 2 by this number.
If you got a negative number or "division by zero" or infinity, you have unlimited range. Otherwise, you have just found the actual range of your fleet, assuming that the fleet travels at top speed the entire way.
[ 03 February 2002: Message edited by: suicide_junkie ]
EDIT: fixed URL
[ 14 February 2002: Message edited by: suicide_junkie ]
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February 14th, 2002, 08:56 PM
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Colonel
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Re: Keeping your distance (II)
Hmmm.....I'll just keep an eye on the supplys 
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February 14th, 2002, 09:12 PM
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Re: Keeping your distance (II)
sj,
Thank you, I could not remember where I saw it. If I did the math correctly, a ship with:
Speed 6 moving at full speed and with no extras has a range of 50 sqares befor it runs out of supply?
Sounds good to me.
Edit: Dumb Spreadsheet, got the formula wrong.
[ 14 February 2002: Message edited by: Gryphin ]
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February 14th, 2002, 09:37 PM
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Re: Keeping your distance (II)
The way I watch supply if you don't have the quantum reactors, I just watch the supply level,
When it gets down to half or almost half of what it started with, I start heading to a re-supply center or send a supply ship out to it.
just some ideas mac
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February 14th, 2002, 09:42 PM
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Re: Keeping your distance (II)
Quantum Reactors:
I have not played a game long enough to find them.
What Tech Trees do I have to go down to get them?
Do they take up 1 space?
If they take up one space, are you dead in the water if it gets hit? ER: Dead in space?
[ 14 February 2002: Message edited by: Gryphin ]
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February 14th, 2002, 09:44 PM
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Colonel
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Re: Keeping your distance (II)
quote: Originally posted by Gryphin:
Quantum Reactors:
I have not played a game long enough to find them.
What Tech Trees do I have to go down to get them?
Do they take up 1 space?
If they take up one space, are you dead in the water if it gets hit? ER: Dean in space?
Resupply 
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February 14th, 2002, 10:10 PM
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Shrapnel Fanatic
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Re: Keeping your distance (II)
quote: Thank you, I could not remember where I saw it. If I did the math correctly, a ship with:
Speed 6 moving at full speed and with no extras has a range of 50 sqares befor it runs out of supply?
Sounds good to me.
In fact, Any ship with Any number of engines, and no extras goes 50 squares before running out of supplies  .
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