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May 11th, 2015, 10:49 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Question about Waypoints
I'm not sure this has come up before and I couldn't find anything in the manual.
Do waypoints work for "ship" type units?
I'm trying to get some patrol boats to cruise down a coast and apparently waypoints are ignored (thus "ships" don't move).
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 12th, 2015, 02:19 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Question about Waypoints
Correct - ship types don't move in the AI's hands.
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May 12th, 2015, 02:34 AM
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Lieutenant General
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Join Date: Apr 2007
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Re: Question about Waypoints
I was afraid of that.
Thanks.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 12th, 2015, 05:45 AM
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National Security Advisor
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Re: Question about Waypoints
Boats were provided by SSI to do NGFS. The AI will fire them, if they are LCS etc and so available on the bombardment screen.
There really is no way to give them an AI "plan" - since apart from staying still to provide flak or fire support, what would it do with them? - They would be no use going towards v-hexes, as other things do.
It does have a plan for barges, in the beach assault or the river crossing. Go to nearest shore and dump contents, and go to friendly shore and pick up in the case of the river crossing.
So ships are human use only, or static flak points perhaps.
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May 12th, 2015, 05:52 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: Question about Waypoints
Quote:
Originally Posted by Mobhack
Boats were provided by SSI to do NGFS. The AI will fire them, if they are LCS etc and so available on the bombardment screen.
There really is no way to give them an AI "plan" - since apart from staying still to provide flak or fire support, what would it do with them? - They would be no use going towards v-hexes, as other things do.
It does have a plan for barges, in the beach assault or the river crossing. Go to nearest shore and dump contents, and go to friendly shore and pick up in the case of the river crossing.
So ships are human use only, or static flak points perhaps.
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This explains why I cant get my USS Bataan scenario to work! thanks for the explanation.
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