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February 29th, 2016, 02:34 PM
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Private
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Realistic settings?
Hi all!
A question about this part of manual:
"In real life, for a platoon to eject 1 enemy squad from its position can be expected to take 20 to 30 minutes (10 to 15 turns), and an hour if it does
not go too well. In WinSPWW2, this will not take quite as long."
Can I get a realistic timing (wanting "20 minutes to 1 hour to eject 1 enemy squad from its position" ) by mean of raising infantry toughness setting?
If yes, what percentage should get winSP more realistic?
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February 29th, 2016, 03:15 PM
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Shrapnel Fanatic
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Re: Realistic settings?
It takes longer in real life because real life troops aren't so eager to get themselves killed as gamers do and are therefore far more cautious
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February 29th, 2016, 04:01 PM
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National Security Advisor
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Re: Realistic settings?
It takes longer in real life since troops are individuals, who only know what is in front of them or what they have been told. Not Prussian automata run by a God-player with 100% knowledge of the situation.
Consider a SP universe road crossing. A battalion is going north to south, and another one is merrily proceeding east to west. No enemy is about to cause hiccups. It is night time... In the SP universe, the God-player simply individually moves all elements of both and there are absolutely no snarl ups or traffic jams and everything moves at full speed. Piece of cake!. Now consider the real world situation... (There is a reason for the real world planning rule of thumb that "a column proceeds at an average speed of half the speed of its slowest unit")
There is a reason there are MPs in real life armies, who prepare movement plans before troop movements, and traffic lights (or at least, give way signs) at crossings in the real world. Neither are required in the SP-verse. You are in total control. You have a 100% accurate map, and you have 100% accurate knowledge of where all your units actually are, and what they are even doing. Luxuries that even the modern digital command and control systems have not yet delivered.
It is a game and not a simulation.
So that is why we say take the number of turns played and multiply by (about) 5 minutes to get a sense of what it would have taken in reality. All the "dead time" that normal human fears and snafus and natural indolence (no slipping off for a crafty smoke for any of your digital squaddies! ) introduce are removed by you the all-seeing, all controlling "Player God" figure.
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February 29th, 2016, 04:22 PM
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Private
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Re: Realistic settings?
Thanks for explanation, now it's clear to me, I misunderstood that manual part into open post by no considering effects of "all controlling "Player God" figure".
so default setting percentages are the most realistic?
Last edited by qwetry; February 29th, 2016 at 04:41 PM..
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February 29th, 2016, 04:34 PM
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National Security Advisor
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Re: Realistic settings?
The default settings are, naturally, what we consider to be the more realistic.
Those who disagree can play around with the options to suit their particular view of "reality". If playing someone PBEM, then you may have to come to some sort of agreement should any side wish to use other settings than the default.
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February 29th, 2016, 04:36 PM
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Corporal
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Re: Realistic settings?
They're a fairly reasonable approximation, as interpreted by the creators. However, if you feel they could stand an adjustment one way or another, you have the ability to do so to suit the experience you desire.
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February 29th, 2016, 08:14 PM
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Private
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Re: Realistic settings?
my supposition in open post was based only on that misunderstood text of manual, you developers say default settings are the best so I'll use default, no need to search for other settings
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March 1st, 2016, 12:05 AM
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Shrapnel Fanatic
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Re: Realistic settings?
As you gain experience with the game you may want to tweak some of the preferences ( that's why they are there........ ) ....or not .....but give the stock settings a try for awhile first.
Don
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March 1st, 2016, 10:42 AM
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Captain
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Re: Realistic settings?
I don't ever tweek the settings and always use default,and beleive most others do also.
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March 1st, 2016, 07:58 PM
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Second Lieutenant
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Re: Realistic settings?
Quote:
Originally Posted by Mobhack
It is a game and not a simulation.
So that is why we say take the number of turns played and multiply by (about) 5 minutes to get a sense of what it would have taken in reality.
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OK, but the manual says "One game move (player 1 turn plus player 2 turn) represents roughly 3 minutes [my emphasis] of 'real time'." (That always seemed pretty short to me.) Or are you suggesting that the 3 minutes be multiplied by 5, so that, say, a 30-turn scenario (90 minutes in game time scale) would probably take more like 450 minutes, or 7-and-a-half hours in real combat? Thanks.
Last edited by jivemi; March 1st, 2016 at 08:06 PM..
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