.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2017, 05:27 PM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default An Observation

Burning vehicles block LOS but burning trees do not. Strikes me as odd.
Reply With Quote
  #2  
Old June 11th, 2017, 06:37 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: An Observation

I have been meaning to look at the fire and/or smoke values for wrecks for a while - may get round to it for next year's update.

Yep - I think wrecks block LOS rather too much. Be nice to see what others think about it, so feel free to chip in.
Reply With Quote
  #3  
Old June 11th, 2017, 08:21 PM

sigeena sigeena is offline
Sergeant
 
Join Date: Aug 2012
Posts: 295
Thanks: 3
Thanked 120 Times in 74 Posts
sigeena is on a distinguished road
Default Re: An Observation

May be better for wrecks to have a lower density, so that 2 or more block LOS.

I find that I have to relocate my ATGs too fast after taking out the lead elements, due to their LOS heavily hindered by the wrecks.
Reply With Quote
  #4  
Old June 11th, 2017, 09:01 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: An Observation

My thought is that a burning tank full of oil, fuel, rubber, ammo, etc will burn much hotter and with thicker smoke than a couple of trees that have caught fire.


__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following 3 Users Say Thank You to scorpio_rocks For This Useful Post:
  #5  
Old June 12th, 2017, 06:28 AM

Gelainey Gelainey is offline
Private
 
Join Date: Jul 2015
Posts: 31
Thanks: 6
Thanked 10 Times in 7 Posts
Gelainey is on a distinguished road
Default Re: An Observation

I think that I would be inclined to leave it as it is. The flames and smoke dissipate after a while in any case.
Reply With Quote
  #6  
Old June 12th, 2017, 06:59 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: An Observation

Perhaps a bit of randomness would be nice.
Agree as in the picture above tanks can burn violently & sometimes for hours.
On the other hand 3 burning tanks in adjacent hexes would not I suspect in most weather conditions completely block LOS over that 150m area.
Possibly best decided at this scale on should 1 or 2 burning vehicles block LOS down a city road or bridge hex.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #7  
Old June 12th, 2017, 10:00 AM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
jp10 is on a distinguished road
Default Re: An Observation

I can say that one item concerning a burning tank is that nobody wants to be close to one while it brews up. While one tank may not clear out a full hex, if it was possible code wise, a burning tank should do something akin to reducing the number of units that can be in the hex while it burns or cause units to move/rout out of the hex. A burning tank in a narrow street would block movement as well as LOS.
Reply With Quote
  #8  
Old June 12th, 2017, 11:13 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: An Observation

Quote:
Originally Posted by jp10 View Post
if it was possible code wise, a burning tank should do something akin to reducing the number of units that can be in the hex while it burns or cause units to move/rout out of the hex.
Destroyed vehicles already cause a bit of suppression to all units from their side that are near by.

While this effect may not be very noticeable for a couple of wrecks, try blowing up dozens of vehicles in a narrow area and even early war German tankers may end up retreating after driving to the area.

(My experiences about blowing up large amounts of early war German tanks in narrow areas are based on the Ruin Rommel scenario that was included in the latest release. Great fun to play, though quite time consuming.)
Reply With Quote
  #9  
Old June 13th, 2017, 02:49 AM

sigeena sigeena is offline
Sergeant
 
Join Date: Aug 2012
Posts: 295
Thanks: 3
Thanked 120 Times in 74 Posts
sigeena is on a distinguished road
Default Re: An Observation

The suppression of wrecks is very noticeable. I've gone into a number of battles against Soviet, and only did the minimum of destroying all their light and fast armour. Their KVs rout typically when approaching the wrecks.

Good thing as well, I barely have anything to stop their heavies.
Reply With Quote
  #10  
Old June 18th, 2017, 06:44 AM

Kiwikkiwik Kiwikkiwik is offline
BANNED USER
 
Join Date: Mar 2016
Posts: 183
Thanks: 8
Thanked 21 Times in 16 Posts
Kiwikkiwik is on a distinguished road
Default Re: An Observation

Tanks sometimes don't catch fire at all and so wouldn't block LOS at all and sometimes take an hour or so to brew up.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.