|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
June 21st, 2017, 02:39 AM
|
Private
|
|
Join Date: May 2017
Posts: 18
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Steel Panthers-Individual Soldiers
Here's an idea.
Instead of squads with say, 10 men each, would it be possible to have individual soldiers?
I suppose with this, a ten-man squad, with 1 person in each may be all that is possible, owing to company sized things have only ten slots each.
Do you know what I mean?
Is it even possible to implement?
|
June 21st, 2017, 03:48 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Steel Panthers-Individual Soldiers
A company can contain far more than 10 units.
You would need to change everything as would probably want to adjust map scsle.
Stacking would become a huge problem.
__________________
John
|
June 21st, 2017, 03:48 AM
|
Second Lieutenant
|
|
Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
|
|
Re: Steel Panthers-Individual Soldiers
Do you mean only 1 man/hex? I remember that long ago somebody did "squad leader mod" into SP3...
|
June 21st, 2017, 03:53 AM
|
Private
|
|
Join Date: May 2017
Posts: 18
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Steel Panthers-Individual Soldiers
I think you know what I mean.
Would mg's have 2 men crews? Maybe one man per squad has a radio.
|
June 21st, 2017, 08:58 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
|
|
Re: Steel Panthers-Individual Soldiers
Actually it would entail changing map scale, OOBs, combat results, etc. You're talking about a completely different game. Don't think it's gonna happen.
|
June 21st, 2017, 09:20 AM
|
Sergeant
|
|
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
|
|
Re: Steel Panthers-Individual Soldiers
Actually, there are already one-man units in the game, in the form of snipers.
Also, I think that for MBT there is a scenario in which the player commands a squad, with each squad member as a separate unit. For those interested, it should not be too difficult to write a similar scenario for WWII, where a player would lead eg. a handful of commandoes on a mission.
|
June 21st, 2017, 10:46 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Steel Panthers-Individual Soldiers
Quote:
Originally Posted by jivemi
Actually it would entail changing map scale, OOBs, combat results, etc. You're talking about a completely different game. Don't think it's gonna happen.
|
And burst radii for artillery (if not using 30M hexes) etc etc - a brand new game in other words.
People have tried it - there may be one in the mods section for one of the games but I am not looking.
At 50m hexes, the most you probably could do is break unitary sections into gun group and rifle group, as is done for some OOBs in both games. But then you have the problem that you have doubled the number of elements the platoon commander has to rally when things go pear shaped. And also when casualties occur - each part section will reach the 50% barrier (where number of shots is much reduced as is morale (rallying)) quicker, and also perhaps reach the ~25% test for dispersing faster than a unitary section would have. And for mechanised platoons, you may have exceeded the 10 units per platoon allowed in formation templates. So you will need a platoon of APC separate from the grunts - doable but a fiddle.
|
June 21st, 2017, 11:22 PM
|
Private
|
|
Join Date: May 2017
Posts: 18
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Steel Panthers-Individual Soldiers
How about individual troopers for special forces, like SEALs, SAS, etc?
|
June 22nd, 2017, 03:14 AM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
|
|
Re: Steel Panthers-Individual Soldiers
Special forces are really out of the scope of this game (they are generally found far away from the front line) and work in very close-knit TEAMS - which is how they are portrayed in the game!
Besides individuals are very fragile - a team can take a hit or two and still function (in game).
|
The Following User Says Thank You to scorpio_rocks For This Useful Post:
|
|
June 22nd, 2017, 12:32 PM
|
Sergeant
|
|
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
|
|
Re: Steel Panthers-Individual Soldiers
Quote:
Originally Posted by scorpio_rocks
Besides individuals are very fragile - a team can take a hit or two and still function (in game).
|
Especially the two man anti-tank teams tend to be vulnerable, and their rate of fire is usually badly affected when they take just a single hit.
Anyway, in a WWII battlefield combatants acted in squads or teams - usually only snipers were expected to act on their own (which they can already do in the game).
(Runners/messengers could also be expected to move around the battlefield on their own, but that was not really a fighting role and is abstracted away in this game - and most others that I know.)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|