.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 3rd, 2002, 10:41 PM
Testosteronos's Avatar

Testosteronos Testosteronos is offline
Private
 
Join Date: Feb 2001
Location: Germany
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Testosteronos is on a distinguished road
Default Strange ship capture thing !

ok now, this is somewhat strange....

i build a small ship with a few boarding parties and a few weapons(strategy: ship capture;primary mov. set to: board enemy ships, secondray mov. set to: short weapons range). then i build a test ship with shields and weapons.

i guessed that my small capture ships would try to disrupt the shields and then enter the other ship. wrong! they fled into the corner, not firing even one shot and all of them were destroyed.
by chance i tested my capture ship against another design(the same sort like the other, with the exception that it was additionally equipped with a self destruct device) and the result was astonishing: the cap. ships didn't flee, but depleted the other ships shields, entered it and exploded(the one that entered naturally).

as it seems, boarding is only fun if it results in suicide...that's very odd(a bug?)...
would someone else please test this?(i'm using stock 1.49)
Reply With Quote
  #2  
Old March 3rd, 2002, 11:34 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Strange ship capture thing !

That quirk has apparently been fixed for Gold...

What you can do in the meantime, is create really fast capture escorts, with boarding parties, and a second warship design loaded with shield depleters/disruptors and a meson bLaster.
The warships should have optimal range as a strat, the escorts "capture ships".

Once the shields go down, the capture ships will zoom in and take the ships, hopefully arriving before the warships can do too much damage.
If you set the warships to switch to the least damaged target after doing about 10% damage to their current one, you should be able to do very well.

Note that this fleet would suck in most situations, and is only good for ambushes
Reply With Quote
  #3  
Old March 3rd, 2002, 11:40 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Strange ship capture thing !

Well... You can do it by hand and screw the strategy

You are smarter than the computer since you can think of other ways to duke it out than... well... DUKE it out.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #4  
Old March 5th, 2002, 03:03 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Strange ship capture thing !

Had the same problem and was just about to post a similar post
tactical? no..
Given that this option isnt aviable in PBEM, i never use it.. well, actually i always go to there but i put it to auto and just watch the battle. I like it that way. Also, tactical gives the human too much advantage against the AI. Just think better and make your strategies optimal.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old March 5th, 2002, 04:56 PM
zen.'s Avatar

zen. zen. is offline
Sergeant
 
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
zen. is on a distinguished road
Default Re: Strange ship capture thing !

If you think of it within context of the game, too, the emperor doesn't just take control of individual ships...strategy is set and the captains are to follow orders as closely as possible.

zen
Reply With Quote
  #6  
Old March 5th, 2002, 06:54 PM
Testosteronos's Avatar

Testosteronos Testosteronos is offline
Private
 
Join Date: Feb 2001
Location: Germany
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Testosteronos is on a distinguished road
Default Re: Strange ship capture thing !

Taera and Zenbudo - you're right!
I can't even remember the Last time I played with tactical combat...nevertheless it would be nice if strategic combat would have more options and stuff. well, i guess i have to wait for SE5!
Reply With Quote
  #7  
Old March 5th, 2002, 08:11 PM

Dragonlord Dragonlord is offline
Sergeant
 
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
Dragonlord is on a distinguished road
Default Re: Strange ship capture thing !

I am having the same problems with capture ships in a PBW game, using stock 1.49.
No matter how I edit strategies, in the combat simulator (also on tactical but set to auto) the ships always fail to board their enemies even though they have shield depleters and boarding parties. This applies to enemy ships both with and without shields...
Does this means ship capture is useless in Version 1.49??!!! Damn, it was going to be such an important part of my strategy!

Another question on boarding: in 1.41 (or Gold?) has anyone managed to make boarding ships that, when part of an attack fleet, zoom around the warships that are shooting at each other, and goes to the enemy corners to capture the non-combat ships there?

Dragonlord
Reply With Quote
  #8  
Old March 5th, 2002, 08:14 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Strange ship capture thing !

"Does this means ship capture is useless in Version 1.49??!!!"

Try sticking a token normal weapon on. That *might* help alleviate the bug.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #9  
Old March 5th, 2002, 08:53 PM

Dragonlord Dragonlord is offline
Sergeant
 
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
Dragonlord is on a distinguished road
Default Re: Strange ship capture thing !

Hi Phoenix,

Thanks for the idea, but I tried it and it did not work
Reply With Quote
  #10  
Old March 5th, 2002, 09:34 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Strange ship capture thing !

Seems a bug to me.
This feature had worked back in SE3. Capture ships with shield depleters did actually capture their enemies' ships.
Guess MM could fix this.

Now for another thing.
You said create a fleet with capture ships and normal warships/shield depleting ones.
Will it work for fleets actually? Fleets have their own strategies after all...
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.