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April 27th, 2002, 06:49 PM
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Second Lieutenant
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HELP: blockading AI
I am in a PBW game where i was blockading the AI's planets, and i set all my ships to "don't get hurt" and there were no combat notices however his planets were mysteriously dying although the homeworlds shouwed no decrease in pop (they weren't dying tho). help?
email me for more info chocolatefro@angelfire.com
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April 27th, 2002, 08:12 PM
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Re: HELP: blockading AI
Are you sure it's an AI-controlled empire? I have no explanation that matches your description except that a human player might abandon planets near your ships for fear that you might capture them.
Only other thing would be the amazing coincidence that they died from the plague...
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April 27th, 2002, 10:10 PM
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General
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Re: HELP: blockading AI
quote: Originally posted by Skulky:
I am in a PBW game where i was blockading the AI's planets, and i set all my ships to "don't get hurt" and there were no combat notices however his planets were mysteriously dying although the homeworlds showed no decrease in pop (they weren't dying tho). help?
email me for more info chocolatefro@angelfire.com
If you leave the blockade in place for a long time it will cause rioting. It's possible that rioting results in negative population growth like a very bad environment. I've never looked very closely at what happens over time to a rioting planet.
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April 27th, 2002, 11:22 PM
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Second Lieutenant
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Re: HELP: blockading AI
it is AI controlled and i dont' have troops anyways. i might ask the game owner to check it out thx guys
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April 27th, 2002, 11:25 PM
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Re: HELP: blockading AI
quote: I am in a PBW game where i was blockading the AI's planets, and i set all my ships to "don't get hurt" and there were no combat notices
Once a blockade is established, the ships in orbit will not start combat again unless you give them the Attack order. Combat only starts if another ship (or fighter or drone) enters the sector. I think combat will also start if the planet launches fighters, drones, or satellites, but AFAIK there's no way to get a weapon platform to start combat against the blockaders.
[ 27 April 2002: Message edited by: capnq ]
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April 29th, 2002, 05:18 PM
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Re: HELP: blockading AI
In a v1.49 PBW game I had a ship blockading another player's home planet. Every game turn, there would be one combat report for this planet where my ship just sat there outside of WP-range for 30 turns. This happened every turn without fail for as long as my ship was there (and I was not giving my ship any attack orders). This was of course a simultaneous game so maybe that works different than turn-based.
quote: Originally posted by capnq:
Once a blockade is established, the ships in orbit will not start combat again unless you give them the Attack order. Combat only starts if another ship (or fighter or drone) enters the sector. I think combat will also start if the planet launches fighters, drones, or satellites, but AFAIK there's no way to get a weapon platform to start combat against the blockaders.
[ 27 April 2002: Message edited by: capnq ]
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September 14th, 2002, 11:48 PM
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Second Lieutenant
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Re: HELP: blockading AI
In case anyone is wondering i figured it out, some of my fleets/ships were equipped with missiles, actually lvl 5 missiles, i didn't realize cause htey were all named strange stuff becauseof upgrades and i didn't realize they hadmissiles. problem has since been solved with troop transports, the planets are mine
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