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Old August 14th, 2002, 10:35 PM
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Default TDM-ModPack v3.20 released

Grab it here: TDM-ModPack Homepage

TDM-ModPack 3.20 (Gold Version)
August 14, 2002

For use with Space Empires IV Version 1.78 only.

INTRODUCTION
============

First - many thanks to the folks at Malfador Machinations ("MM") and Shrapnel Games for their continued support and communication with the gaming community. Since MM is dedicated to releasing a number of future patches, this "Mod" pack does not contain any modified tech trees, new components or facilities, just a major overhaul to the AI files to get the most of the current Version of SE4.

INSTALLING THE TDM-MODPACK
==========================

(1) AUTO-INSTALLER (FULL) - Just double-click on the file called and the program will try and find your existing SE4 directory on its own and install all of the proper files. If it cannot find your installation, you have the option to install the TDM-ModPack anyway in a directory of your choice.

(2) AUTO-INSTALLER (PATCH) - This is similar to option (1) above, but only contains the files that have changed since Version 3.00 of the TDM-ModPack found on the Gold CD. First install Version 3.00, then apply this patch over it. That's it!

UN-INSTALLING THE TDM-MODPACK (OPTION 1)
========================================

(1) Copy the file "original Path.txt" from the TDM-ModPack folder to your Space Empires IV folder.

(2) Delete the file "Path.txt" in your Space Empire IV folder.

(3) Rename the file "Original Path.txt" now located in the Space Empire IV folder to "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.

UN-INSTALLING THE TDM-MODPACK (OPTION 2)
========================================

(1) Open the file "Path.txt" in your Space Empires IV folder.

(2) Alter this line:

Using Mod Directory := TDM-ModPack

to

Using Mod Directory := None

(3) Save and close the file "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.

THE SE4 LAUNCHER UTILITY BY MATRYX
==================================

As of Version 3.10 of the TDM-ModPack, we are happy to be able to incorporate one of the best utilities created by a fellow player for those that use mods with this game. This utility was designed by Matryx and is included with his express permission. It allows you to choose a particular "mod" folder upon starting SE4. This utility will be automatically installed along with the TDM-ModPack and will be located in your main SE4 folder. For more detailed information be sure to read the file "SE4Launcher.doc" located in the main SE4 directory after installation. To use:

(1) Press your "Start" button on the windows task bar, select "Programs," then select "Shrapnel Games" and click on the program called "SE4 ModLauncher"
(2) When the utility starts, choose the mod in the left most column that you would like to use for this game by clicking once with the mouse (note- the utility automatically creates these choices based on the list of folders located in your main directory and is designed to give your information for each mod that contains a "modinfo.txt" file)
(3) Once your selection is made, click the button called "Play SEIV."
(4) That's it! If you selected the "TDM-ModPack" you should be greeted with our specially modified intro screen to let you know your selection was successful.

INSTALLING OTHER MODS
=====================

If you want to use other Mods while playing the TDM-ModPack, make sure to install all other MODs you download into the "TDM-ModPack" folder and do not edit or override the "Path.txt" in your Space Empires IV folder. Following these instructions makes sure you don't cripple your ModPack installation involuntarily. BEWARE: Overriding any files in the "TDM-ModPack" folder may disrupt your ModPack installation!

HISTORY
=======
VERSION 3.20 - Maintenance update due to the Space Empires IV 1.78 patch. Added the "United Flora" races.

Compiled file contains the following:

(01) Complete AI Race files and Shipset for "Aquilaeian" - Version 2.00 (with shipset by Klaus Lehtonen a/k/a Zarix and AI files by Master Belisarius).

(02) Complete AI Race files and Shipset for "Colonials" - Version 1.23 (with shipset and AI files by Dracus).

(03) Complete AI Race files and Shipset for "Cue Cappa" - Version 1.20 (with default shipset from Malfador Machinations, AI files by Rollo and speech file by Quikngruvn).

(04) Complete AI Race files and Shipset for "Cylons" - Version 1.40 (with shipset and AI files by Dracus).

(05) Complete AI Race files and Shipset for "Dra'kol" - Version 2.00 (with shipset by Don Phillips a/k/a Voidhawk, AI files by Tampa_Gamer and speech file by John Zamarra).

(06) Complete AI Race files and Shipset for "Earth Alliance" - Version 2.90 (with shipset by Randy Stulce and other artists and AI files by Mephisto).

(07) Complete AI Race files and Shipset for "Jraenar" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(08) Complete AI Race files and Shipset for "Klingons" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(09) Complete AI Race files and Shipset for "Krill" - Version 1.67a (with default shipset from Malfador Machinations, AI files by Atraikius).

(10) Complete AI Race files and Shipset for "Narn Regime" - Version 2.90 (with shipset by Randy Stulce and other artists and AI/speech files by Mephisto).

(11) Complete AI Race files and Shipset for "Norak" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(12) Complete AI Race files and Shipset for "Orks" - Version 1.67a (with shipset and AI files by Atraikius).

(13) Complete AI Race files and Shipset for "Piundon - Version 1.50 (with default shipset from Malfador Machinations, AI files by Tampa_Gamer, speech file by John Zamarra)

(14) Complete AI Race files and Shipset for "Praetorian" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(15) Complete AI Race files and Shipset for "Pyrochette" - Version 2.00 (with shipset by Grand Mausic Yith Saulkar and AI files by Master Belisarius).

(16) Complete AI Race files and Shipset for "Rage Collective" - Version 2.41 (with shipset and AI files by Alpha Kodiak)

(17) Complete AI Race files and Shipset for "Romulans" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(18) Complete AI Race files and Shipset for "Sergetti" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(19) Complete AI Race files and Shipset for "Shadows" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(20) Complete AI Race files and Shipset for "Terran" - Version 2.90 (with default shipset from Malfador Machinations, AI files by Mephisto).

(21) Complete AI Race files and Shipset for "Toron Confederation" - Version 2.90 (with shipset by Klaus Lehtonen and AI by Mephisto).

(22) Complete AI Race files and Shipset for "Ukratel" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(23) Complete AI Race files and Shipset for "United Flora" - Version 2.00 (with shipset by Henk Brouwer, AI files by Rollo).

(24) Complete AI Race files and Shipset for "Vaxin" - Version 1.31 (with shipset and AI files by Alpha Kodiak).

(25) Complete AI Race files and Shipset for "Vikings" - Version 1.10 (with shipset by Dogscoff and AI files by Rollo).

(26) Complete AI Race files and Shipset for "Xiati" - Version 2.90 (with default shipset from Malfador Machinations, AI files by Mephisto).

(27) Complete AI Race files and Shipset for "Xi'Chung" - Version 2.20 (with default shipset from Malfador Machinations, AI files by Daynarr).

(28) Revised default AI_Planet_Types file to tweak planet selection for AI (by Daynarr).

(29) New formations.txt file that includes 9 new formations (contributions by Tampa_Gamer, Daynarr and Master Belisarius)

(30) Settings.txt modified to make "Quick Start" option available for all races - including 4 additional default races and all new races and increased default max units/ships (modified by Tampa_Gamer and Mephisto).

(31) "Modlauncher" info file added (created by Mephisto).

(32) Revised "Intro.bmp" screens for both 800x and 1024x Versions to indicate that "TDM-ModPack Directory" in use (created by Tampa_Gamer).

(33) Complete SE4 Launcher Utility - Version 2.01 (created by Gregory 'DM-Matryx' Sweetman).

(34) New default AI_Construction_Units file included to increase AI unit production in default, non-modded AI races (by Tampa_Gamer and Mephisto).

VERSION 3.11 - Includes fixes for all known bugs from Version 3.10. The Earth Alliance, the Narn, the Terrans, the Torons and the Xiati were tweaked. Fixed a problem with the install program.

VERSION 3.10 - Introduction screen now using the GOLD screen (again modified to indicate use of "TDM-ModPack Directory"), minor bug fixes, again rework of all previous races and re-adding several races that we left out on the CD for copyright reasons. Also, most of these new races files take advantage of the new features implemented via the Gold Patch.

VERSION 3.00 - GOLD-Version of the TDM-ModPack. All the races were modified and made compatible with the GOLD-Edition.

VERSION 2.00 - Introduction screens modified to indicate use of "TDM-ModPack Directory", major reworks to previous races and several races added (Cue Cappa, Jraenar, Krill, Praetorian, Ukratel, Terran, Xiati and Vaxin).

VERSION 1.80 - Aquilaeian race added, older races updated and ModLauncher info file added.

VERSION 1.75 - All races (except Norak, Xi'Chung and Sergetti which have been tested and are working with Version 1.41) reworked by respective authors.

VERSION 1.72 - Minor patch to include strategy changes to Norak, Sergetti & Xi'Chung and minor tweaks/spelling corrections to other AI files

VERSION 1.71 - Revisions to all races, updated for SE4 ver 1.35 & Pyrochette race added.

VERSION 1.70 - Revisions to all races & additional races added.

VERSION 1.60 - Revisions to all races.

VERSION 1.50 - Added shipsets for two races, all AI files tweaked and updated.

VERSION 1.01 - Fixed several range errors caused by spacing and spelling error in Dra'kol files.

VERSION 1.00 - Initial Release.

NOTES
=====

(1) Each of the races has a complete revision history and additional notes contained in their own respective "readme.txt" files located in the race subfolders.

(2) You can find the most recent Version of the TDM-ModPack at
http://home.t-Online.de/home/3200453...1/tdmstart.htm
or in the "Space Empires: IV - AI Races/Ship Sets" folder on the Shrapnel Games website download section located at
http://216.167.123.13/cgi-bin/ultima...&f=50&t=000001

(3) The TDM-ModPack may be freely distributed as long as no files are modified, added or deleted.

Have Fun!
- The TDM-ModPack Team
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  #2  
Old August 14th, 2002, 10:43 PM
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Default Re: TDM-ModPack v3.20 released

[K126]Mephisto , read your private Messages reporting error in tdm 3.20
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Old August 14th, 2002, 10:55 PM
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Default Re: TDM-ModPack v3.20 released

Quote:
Have a look for the formations as I have increased the number of ships that they hold. I got no errors from them but one never knows
Yes, the new formations work !!!
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Old August 14th, 2002, 11:10 PM
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Default Re: TDM-ModPack v3.20 released

Why oh why do you not have a plain and simple zip file for TDM Mephisto?
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Old August 14th, 2002, 11:11 PM
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Default Re: TDM-ModPack v3.20 released

Don't make such an angry face.
I have uploaded the corrected Version. As I have no beta testers, bugs (especially with all the little numbers) are unavoidable.
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Old August 14th, 2002, 11:13 PM
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Default Re: TDM-ModPack v3.20 released

Quote:
Originally posted by Imperator Fyron:
Why oh why do you not have a plain and simple zip file for TDM Mephisto?
Because it already takes my DSL line nearly 45 minutes to upload the two files already present, because many people were unable to do anything with a zip and because the exe offers erverything the zip does. So why do you ask?
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Old August 14th, 2002, 11:33 PM
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Default Re: TDM-ModPack v3.20 released

Problem with TDM modpack. Sort of. When I click on "Download the TDM-ModPack upgrade" I get a page cannont be displayed message. Same is the case with downloading full Version. What's up with this?
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Old August 14th, 2002, 11:47 PM
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Default Re: TDM-ModPack v3.20 released

The exe hangs indefintely while trying to find X-Copy (or something like that).

45 min? What kind of DSL is that?
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  #9  
Old August 15th, 2002, 12:04 AM
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Default Re: TDM-ModPack v3.20 released

The link was just a bit messed up after uploading the new Version (double http in front, double .exe at the end ).
My upload is 128 kbit/s. I wish I would have more but then again I'm not uploading MBs every day and don't want to spent money on something I seldom use.
Give "search" a chance, it will finally stop. Then you can choose the auto, the manual or the emergency install.
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Old August 15th, 2002, 12:11 AM
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Default Re: TDM-ModPack v3.20 released

Oh ok, cool thanks for fixing it.

Man, that's one of the lower DSL cases I've seen. The one I have is supposed to be a 356K/second. But I can only download at around 50K/second. Sometimes I pull 100K/second though. Very rare indeed. I upload at around 175K/second. Which is nice, but I hardly ever upload so it's not much use to me.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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