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September 10th, 2002, 04:15 AM
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Captain
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Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
I am playing a solo game as Temporal and noticed my TDB's seemed to be doing more damage then they should. I went into the simulator and, sure enough, they are doing quad damage to anything, not just shields. One shot to an LC colony ship with no shields did 360 damage (TDB V Large Mount is 90 at 7). This is with patch 1.78, IIRC in 1.67 it was indeed quad damage to shields only then standard advertised damage to all else.
TescoSamoa - With this bit of info, Rifts could be a bit unbalanced.
Could someone else do a test to verify this?
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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September 10th, 2002, 06:50 AM
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Colonel
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Yes I can confirm your findings (Version 1.78).
This bug is quite unbalancing and should be fixed as soon as possible.
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September 10th, 2002, 10:12 AM
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Brigadier General
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Yes, I can also confirm this. I have sent a savegame to Aaron.
Rollo
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September 10th, 2002, 03:15 PM
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General
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Sugar... We will wait to see if this is fixed asap... I think there will be another patch coming out... Hopefully soon... Since the interface for the game has become very unstable...
Just ask Terran C...
And some other people have been complaining about the game locking up on them when they select the ship or fleet scroll buttons...
For Rifts... We will decide in the forum what we want to do with the weapon... They do cost tons of rads to build and support... And there one of my fav weapons... I hope they do not get Banned...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 10th, 2002, 09:39 PM
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First Lieutenant
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Houston, we have a problem.
I've just tested, and would like someone to confirm, all the modified damage vs shields damage types. They're all bad. 2x vs shields does 2x damage, period. Half and quarter vs shields is yielding the same thing.
Could someone please double check me on this?
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September 10th, 2002, 09:44 PM
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Shrapnel Fanatic
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
They are all bugged.
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September 11th, 2002, 01:12 AM
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General
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
well i hope he fixes this soon... this is a large issue...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 11th, 2002, 11:22 AM
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Colonel
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
This is really bad. It seems almost as important as the fighter stacking bug because the players with temporal technology get tremendous firepower by this bug.
Fortunately I did not use the new normal damage/shield damage combination until now in my mod.
Beta testers where have you been?
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September 11th, 2002, 11:57 AM
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Shrapnel Fanatic
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Quote:
Fortunately I did not use the new normal damage/shield damage combination until now in my mod.
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Huh?
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September 11th, 2002, 06:10 PM
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Colonel
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Sorry for being unclear.
I meant the new damage types
"Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields" and refered to the post of Nodachi that all these damage types do not work correctly.
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