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September 17th, 2002, 02:51 PM
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First Lieutenant
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Re: acts of war, war declaration and other topics (my first message!)
Quote:
Originally posted by tbontob:
[QB]Hi trooper
5 Never tried warheads and raming. But I believe the idea is to take out larger ships. More difficult in strategic play I would imagine.
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So it's definitively a kamikase option. Restricted to escort ships, I think ?
It's more effective than a missile ?
Quote:
7 Yes you can refit. Press "upgrade". You need an entirely new name unless it has never been used, (such as in a construction queue or actually built) in which case press "edit"
Never tried this, but I would imagine you can make a design obsolete (make sure there are no ships with that name), the program should remove the name from the design queue and then you can reuse it.
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Mmm... don't think obsolete designs are erased, I've already tried this. 'Seems you can't upgrade your design model and use the same name for the recent Version.
The refit process that you describe is for design upgrade, but is it possible to upgrade ships with the new design Version ?
thanks!
[ September 17, 2002, 13:53: Message edited by: trooper ]
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September 17th, 2002, 02:53 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: acts of war, war declaration and other topics (my first message!)
1- war state
If war exists AI becomes more angry, and sends more ships to attack you.
2- I've cause some battles by moving a ship on an ennemy ship.
If no treaty, ships must not cross or they will fight.
3- I'm not an english native speaker
Cool means "polite on the face, but angry inside" You are too close to their space, you have much more ships and planets, or they just don't like other people
4- What is the best way to declare a non aggression pact ?
Give small gifts first, as they become more happy they will accept treaty. Some races are just always angry
5- What's the use of warheads designed to be used by ramming into another ship ? I tryied it on my fregate, and i bumped into an escort : result : two ships destroyed ! I thought that kamikase area was over 'til 1945...
Should have worked, but maybe frigate is too small. Some armor will help it work better.
6- Do two research centers an the same planet provide two times more research points ?
Yes, more facilities(miner, farm, refiner, research), better result
7- Last but not least. Is it possible to refit an existing ship ?
Yes, design better ship of same hull size. Click green recycle button on button bar, retrofit is available
(updating missiles, cannons, engines and so on...). Is it possible to change the design of a ship without creating a new design name (which would not obliged me to have an escort I, escort II, escort III design vessels in the design list)
No, game needs new name to know which is which.
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September 17th, 2002, 02:57 PM
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Private
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Re: acts of war, war declaration and other topics (my first message!)
Just to clarify on your retrofit question, there are actually two different functions. If you want to improve your design (for ships you build in the future) use the Upgrade function from the design screen. Also on this screen you can mark designs as obsolete. If you select the option "Hide Obsolete" (also on the design screen) older models will not be shown.
Second, if you want to retrofit EXISTING ships, take them to a space yard (planet or ship) and click the green recycling symbol, it will give you the option to retrofit them to a better design.
Hope that makes sense.
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September 17th, 2002, 03:02 PM
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Colonel
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Re: acts of war, war declaration and other topics (my first message!)
Quote:
Originally posted by trooper:
So it's definitively a kamikase option. Restricted to escort ships, I think ?
It's more effective than a missile ?
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Kamikaze is a Last resort when enemy ships are too strong, leave for now. The game may put in by self, but don't build
Not just for escort, a big ship, with much armor, a high speed, and self-repair will survive many rams. Now that's fun.
Try it with a colonizer. Once, 4 million people had to make the ultimate sacrifice to save the homeworld.
[ September 17, 2002, 14:05: Message edited by: Arkcon ]
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September 17th, 2002, 03:03 PM
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First Lieutenant
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Re: acts of war, war declaration and other topics (my first message!)
Quote:
Originally posted by Rainstorm:
Hope that makes sense.[/QB]
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'Loud and clear, captain !
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September 17th, 2002, 03:08 PM
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Shrapnel Fanatic
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Re: acts of war, war declaration and other topics (my first message!)
Designs that you have marked obsolete will be deleted from your list of ships when all of the following are true:
1) There are no surviving ships of that class. This includes ships that have been captured or gifted to an alien race.
2) You are not building more of those ships.
3) The year is xxxx.9
4) You have just pressed the end turn button to take you to year xxxx.0
__________________
Things you want:
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September 17th, 2002, 03:33 PM
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Major
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Re: acts of war, war declaration and other topics (my first message!)
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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September 17th, 2002, 03:35 PM
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First Lieutenant
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Join Date: Sep 2002
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Re: acts of war, war declaration and other topics (my first message!)
Quote:
Kamikaze is a Last resort when enemy ships are too strong, leave for now. The game may put in by self, but don't build
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You mean that computer controled races are used to ram ships with warheads ? brr, scary...
Quote:
Try it with a colonizer. Once, 4 million people had to make the ultimate sacrifice to save the homeworld.
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Why put 4 millions pepole in it ? to weight more and cause more damages ? sounds a bit extreme...
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September 17th, 2002, 03:42 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: acts of war, war declaration and other topics (my first message!)
Quote:
Originally posted by trooper:
You mean that computer controled races are used to ram ships with warheads ? brr, scary...
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Not by usual game, people change this.
Quote:
Why put 4 millions pepole in it ? to weight more and cause more damages ? sounds a bit extreme...
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Just kidding, no people on it. Colony module is big and causes much damage. Knocked out all weapons, control and 5 engines of an escort. The planet was now safe. The enemy was a peacefull race, but we just met so they had to attack.
Your first turn, you should build sattelites or a wepaons platform. Just to keep the AI honest.
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September 17th, 2002, 04:31 PM
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Brigadier General
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Re: acts of war, war declaration and other topics (my first message!)
In regards to using the same ship name for retrofit, You could use the same name just insert a nunber after it. ie; Hawk, Hawk-1, Hawk-2, etc, or just rename it. up to you., retrofit button is the green triangle button on the top of screen, as well as having other uses.
Ramming does not always take out both ships, depends on what you have on it, like SJ said, armor, shields etc. the ;more you have the less likely chance the ship will be destroyed. However, you might receive little or heavy damage to the ship even if it does survive so have a repair faciclity ship handy if you want toa re-use it.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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