|
|
|
|
|
September 27th, 2002, 11:04 AM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
AI Mood questions...... and its answer
Does anybody know what the numerical mood levels are for the displayed racial moods? What's the range for "moderate", "agry", "warm" etc. ??
And second question: is there an upper numerical mood limit (as for happiness) or can the mood level reach values of 200 or higher?
[ July 08, 2003, 16:34: Message edited by: Q ]
|
September 27th, 2002, 12:18 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Mood questions...... and its answer
edit - (answered wrong question)
[ September 27, 2002, 11:19: Message edited by: DavidG ]
|
September 27th, 2002, 05:50 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: AI Mood questions...... and its answer
Are you asking for this from happiness.txt?
Population Happiness Levels:
Pop Anger Pct Description Res Mod
75 - 100 Rioting 0%
60 - 74 Angry 60%
45 - 59 Unhappy 80%
30 - 44 Indifferent 100%
15 - 29 Happy 120%
0 - 14 Jubiliant 140%
looks like the min/max is 0/100 with 0 being ultimately extatic and 100 being postal.
the modifiers are in the rest of happiness.txt.
__________________
Slick.
|
September 27th, 2002, 05:58 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: AI Mood questions...... and its answer
Nevermind... I just re-read your question and I didn't even come close to the answer.
Since the attribute is called "mood", maybe it's hormonal.
[ September 27, 2002, 17:07: Message edited by: Slick ]
__________________
Slick.
|
September 27th, 2002, 06:11 PM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Mood questions...... and its answer
Anger is the reaction of an AI empire to other races and determines its political responses (treaties etc.). It is fixed in the anger.txt file and has nothing to do with happiness.
Are my questions now clear?
|
September 29th, 2002, 08:10 AM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Mood questions...... and its answer
No ideas for my initial two questions?
|
July 7th, 2003, 07:34 PM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Mood questions...... and its answer
I'll try it once more. Anyone knows now the answer to my initial question of this topic???
|
July 7th, 2003, 08:16 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Mood questions...... and its answer
No, but the "happiness" of a colony is derived from the "anger" level of its population. How the AI views you is not "anger", it is "mood".
|
July 8th, 2003, 10:06 AM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Mood questions...... and its answer
If you get your population angry enough, do they all turn big and green and start chucking tanks around?
|
July 8th, 2003, 10:18 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Mood questions...... and its answer
Maybe the Drushocka do, but I haven't seen much of that happening yet.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|