.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 24th, 2003, 12:28 AM
orev_saara's Avatar

orev_saara orev_saara is offline
Corporal
 
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
orev_saara is on a distinguished road
Default weapon platforms, weight ratios and modding questions

I'm in the process of creating my own personal mod, and a thought struck me Last night: Why weapon platforms? They really make no sense. For projectile guns and missile launchers, you have all of that gravity to overcome. Launching a missile out of orbit uses tremendous amounts of fuel. As for energy weapons, you have atmosphere to get through, which would degrade just about anything, espacially those projectile guns. A depleted uranium cannon firing from ground, through atmosphere, and escaping orbit? Ludicrous. Not really impossible, but far costlier than putting a similar launcher in orbit beforehand. The whole concept of planetary weapon platforms is somewhat fanciful, but they can have a huge impact on SE games, especially if you allow any WP range extending mounts. If anything, there should be WP range-decreasing mounts. Maybe someone else already said all of this.

The reason that I thought of all of this is mostly that I was trying to reason out how much cargo Earth could reasonably carry without any gigantic "cargo storage" cities. I figured that even if we go with Earth being large, 8000 kt is awfully light. And then I started wondering about fighters too. 20 kt for a fighter? Not sure about that, and probably nothing I can do about it. I'm sure someone has noticed that before.

Those are just comments, I know my options there, but what I wanted to know was where I could find some tutorials about data files, especially AI files. Some of that stuff makes NO sense to me. I just downloaded the available image MOD stuff, I think that's a great idea, but the AI construction queue (that word doesn't look right) files are complete Greek to me.

The mod itself has no specific focus, just trying to create more options in the game. I don't even have a title. I'm mostly expanding the tech tree, creating new components, new facilities, new mounts, kind of at random. A few tweaks. I doubt I'll ever make it public, as I've stolen from about a dozen other mods done by others and I wouldn't know where to begin with credits. I do have some shame.

Oh, yeah, and does anybody know where I can find more pictures of ships and such for existing races? Thanks.
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
Reply With Quote
  #2  
Old January 24th, 2003, 12:45 AM
Wanderer's Avatar

Wanderer Wanderer is offline
Corporal
 
Join Date: Dec 2002
Location: UK
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Wanderer is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

I agree - the thing I'm working on is going to greatly reduce the amount of damage you can do to a planet with bog-standard ship weapons too.

A good compromise would be to add smaller base sizes that can be used as cheap orbital weapon platforms (give them a big maintenance reduction too), but you can't stick them in a freighter and reinforce a new colony (not necessarily a 'bad thing') as you can with planetary-based platforms.

Also, if you remove weapon platforms you might get more troop v troop (plus militia) ground combats, which I'm all for.

Here's a link to Fyron's modding 101, which I found very useful.

The cargo storage figures are best treated as being arbitrary. There's nothing stopping you from changing them radically. I think in Proportions your homeworld can store a huge amount of kit.
__________________
*insert impressive 50-line signature here*
Reply With Quote
  #3  
Old January 24th, 2003, 01:03 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

orev_saara, interesting points raised. In SE3, when you advanced in troop technology sufficiently, you gained the ability to have a group of them fire from the planet surface as if they were an anti proton beam. From this hokey beginning, planetary defence in the form of weapon platforms was born.

Personally I'd rather defend my planet with orbital facilities, but starbases are expensive. And you need a shipyard. I tried modding in a smaller hull, but I didn't do it right and then I lost interest.

I always wonder about this, take Star Trek Next Gen, the borg arrive and are met with a half a dozen fighter craft. In star wars, the death star arrives at Alderan, pauses, destroys the planet.

Hello, home world, some defensive ships please. The population should be glad its there and defer some of the maintenance cost.

[ January 23, 2003, 23:15: Message edited by: Arkcon ]
Reply With Quote
  #4  
Old January 24th, 2003, 01:32 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

One thing you should quickly realize is that KT really means nothing, and is the default unit of measure for everything in the game.

Don't read it as anything more than that and you'll do OK The numbers are all relative anyways.
Reply With Quote
  #5  
Old January 24th, 2003, 01:56 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

Quote:
Originally posted by orev_saara:
I'm in the process of creating my own personal mod, and a thought struck me Last night: Why weapon platforms? They really make no sense. For projectile guns and missile launchers, you have all of that gravity to overcome. Launching a missile out of orbit uses tremendous amounts of fuel. As for energy weapons, you have atmosphere to get through, which would degrade just about anything, espacially those projectile guns. A depleted uranium cannon firing from ground, through atmosphere, and escaping orbit? Ludicrous. Not really impossible, but far costlier than putting a similar launcher in orbit beforehand. The whole concept of planetary weapon platforms is somewhat fanciful, but they can have a huge impact on SE games, especially if you allow any WP range extending mounts. If anything, there should be WP range-decreasing mounts. Maybe someone else already said all of this.
P&N v3.x -- Gravitic Manipulation racial trechnology ... Graviton Flux Cannons.

Weapon-platform only, uses theplanet's own gravitational field as a weapon. Very odd damage-at-range table (lots of damage in a bell-curve pattern ... with a "myopic zone" where no damage is done at all); one normal-mount and one "biggest" mount GFC on a Large WPlat makes for DEAD ships, at extreme ranges.

Quote:
And then I started wondering about fighters too. 20 kt for a fighter? Not sure about that, and probably nothing I can do about it. I'm sure someone has noticed that before.
Remember those are SPACE fighters. 20,000 ton displacement, and probably a crew of twenty to fifty.

"Escorts" are (AFAIK) roughly the size of a modern nuclear aircraft carrier; you MIGHT manage to get an Escort to hold one Fighter bay and one cargo bay, to handle four fighters. Tops.

Modern aircraft carriers handle and launch/recover scores of "fightercraft" as we, today, know them.
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
  #6  
Old January 24th, 2003, 02:08 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

""Escorts" are (AFAIK) roughly the size of a modern nuclear aircraft carrier; you MIGHT manage to get an Escort to hold one Fighter bay and one cargo bay, to handle four fighters. Tops."

Actually the -fighters- are bigger than most current carriers.

EDIT: or some, rather. Displacement on the Nimitz class of carrier (US nuclear, biggie) is 97,000 tons.

Phoenix-D

[ January 24, 2003, 00:09: Message edited by: Phoenix-D ]
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old January 24th, 2003, 03:06 AM
Wanderer's Avatar

Wanderer Wanderer is offline
Corporal
 
Join Date: Dec 2002
Location: UK
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Wanderer is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

Mmmmm. A 150kT escort is about the same mass as two supercarriers. Quite large for the first 'proper' ships a race launches into space, if you take the figures literally. It's best not to.

On the other hand, here's a rough comparison:
note: I was looking at making the fighters smaller over Christmas, (by making everything else 10 times larger ) so I did some checking of figures.

SE4 Large carrier 1,200kT
SE4 Large fighter 25kT

American supercarrier 60-80kT
F14 fighter jet 0.03kT (33 tons fully loaded I think)

Current HMS Ark Royal 20kT
Sea Harrier (small fighter?) 0.006kT (unloaded - probably about 10t with fuel and weapons)

The SE4 carrier is 15-20 times bigger than a modern supercarrier, but the SE4 fighter is almost a thousand times bigger than the modern equivalent. This is mostly due to SE4's tardis-like cargo handling.

Again, they're just numbers. If you don't like 'em (I'm more concerned about being able to fire heavy ship weapons at fighters at the moment), change 'em.

The other thing I've discovered is that British tons and tonnes are almost exactly the same mass, but American tons are slightly different.
__________________
*insert impressive 50-line signature here*
Reply With Quote
  #8  
Old January 24th, 2003, 03:13 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: weapon platforms, weight ratios and modding questions

Quote:
The other thing I've discovered is that British tons and tonnes are almost exactly the same mass, but American tons are slightly different.
Tons, like pounds, are a measure of Force, not Mass. The Slug is the british system (which only the US uses anymore) unit for Mass.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old January 24th, 2003, 06:19 AM
orev_saara's Avatar

orev_saara orev_saara is offline
Corporal
 
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
orev_saara is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

Thank you one and all. I think I'll go and look for the wish list for the next patch/SEV now.
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
Reply With Quote
  #10  
Old January 24th, 2003, 07:03 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: weapon platforms, weight ratios and modding questions

Quote:
Originally posted by orev_saara:
[QB]I'm in the process of creating my own personal mod, and a thought struck me Last night: Why weapon platforms?
Because it's easier to build a reactor and weapons system on the ground than in space.

Quote:
They really make no sense. For projectile guns and missile launchers, you have all of that gravity to overcome. Launching a missile out of orbit uses tremendous amounts of fuel.
SE4 starts at a technology level at the very least a few centuries removed from us. Planetary launches are a non-issue for every species, and their ships routinely travel at speeds far faster than anything we can manage today. Missiles would have no problems leaving the atmosphere on as much fuel as can drive a ship from Earth to Mercury in a week.

Quote:
As for energy weapons, you have atmosphere to get through, which would degrade just about anything, espacially those projectile guns.
Once again you've misjudged the technology level. Your basic energy weapon in SE4 is capable of killing every single person on Earth today in a single combat. That cannot be more than five days by the timing system used in the game. That's a massive amount of energy, and such a weapon would not be affected a great deal by atmospheres.

[quote]A depleted uranium cannon firing from ground, through atmosphere, and escaping orbit? Ludicrous. Not really impossible, but far costlier than putting a similar launcher in orbit beforehand.

Quote:
The whole concept of planetary weapon platforms is somewhat fanciful, but they can have a huge impact on SE games, especially if you allow any WP range extending mounts. If anything, there should be WP range-decreasing mounts. Maybe someone else already said all of this.
It's a science fiction game with warp points, usable organic based ships, and faster than light travel. I think that weapons mounted on planets are the least fanciful part of the game. Weapon platforms have increased ranges because theyare useless otherwise. Further, planetary weapons have a basis in science fiction, just watch The Empire Strikes Back.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.