|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				February 8th, 2003, 08:48 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Aug 2001 Location: Sky Burger Space Platform 
						Posts: 59
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Best MOD for simulator pleasure? 
 Let's say, all I want to do is design ships and let them fight in the simulator.
 My perfect MOD then, would be the one that has the most gizmos for the ships, to choose from. In that case, what MOD would you folks sugges?
 
				__________________Up the airy mountain
 Down the rushy glen,
 We daren't go a-hunting,
 For fear of little men
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2003, 01:27 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Best MOD for simulator pleasure? 
 P&N and Devnull have a lot of gizmos. I think Proportions has gizmos, but not quite as many as Devnull or P&N. Of course, there is always Derek's Mod, which combines elements from all of those mods, but it hasn't been updated in a while. |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2003, 01:33 AM
			
			
			
		 |  
	| 
		
			|  | 
 Private |  | 
					Join Date: Feb 2003 Location: East Coast USA 
						Posts: 45
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Best MOD for simulator pleasure? 
 Just a thought:I'm guessing that the only downside to lots of cool gizmos is that the AI will build them but not use them or use them correctly.
 Second thought: the AI for the mentioned mods has been adjusted or the games are mostly for non AI games.
 I have a Short Range High Intensity external mount PDC that fires every other turn.  It is meant as backup for the standard PDC.  Unfortunately the AI puts it on their ships without standard PDC for backup.
 PDC = Point Defense Cannon.
 
				__________________Use Finesse not Force
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2003, 01:42 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Best MOD for simulator pleasure? 
 All of the mentioned mods have had the AIs adjusted to use the new gizmos when appropriate. |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2003, 02:50 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Jan 2001 Location: Oxford, UK 
						Posts: 2,592
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Best MOD for simulator pleasure? 
 
	If you use "point defence" as AI flag then yes, AI will use only one type of PDC available. Which one - depends on number of tech. requirements. Try to use the "secondary weapon" field and put the PDC component group number. Or assign a phony ability to PDC and use it in design_creation file. Proportions uses this trick a lot, just take a look on Proportions' AI files.Quote: 
	
		| Originally posted by F Te antKe: Just a thought:
 ...I have a Short Range High Intensity external mount PDC that fires every other turn.  It is meant as backup for the standard PDC.  Unfortunately the AI puts it on their ships without standard PDC for backup.
 PDC = Point Defense Cannon.
 | 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2003, 08:20 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Best MOD for simulator pleasure? 
 I recommend playing simulator with Proportions, not because of the number of new gizmos (except maybe the number of armor variations), but because the changes are designed to try to make warship design and combat much more interesting, with balance between large and small ships, fighters and drones, with many design trade-offs between expense and thrift, shields vs. armor, etc.
 PvK
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |