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February 28th, 2003, 09:31 AM
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Private
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help on strategy
I've designed a warp point defending base with following equipments, but failed to make it work:
1. Tractor Beam
2. Shield Disruptor
3. Boarding Parties
I've tried 'capture ship' strategy but not work.
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February 28th, 2003, 09:55 AM
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Second Lieutenant
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Location: Vancouver WA
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Re: help on strategy
You made a base that is your problem. You should put those components on a ship, and station it at your WP.
Base can not move, but ships can.
Hope it helps.
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February 28th, 2003, 04:20 PM
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Lieutenant General
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Re: help on strategy
Sure but If he has tractor beam on station and it can pull ship, drop its shield and board why it does not work in his case ? Can stations board ?
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February 28th, 2003, 05:38 PM
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General
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Re: help on strategy
Does the target ship has a self destruct device?
Your design will refuse to board if there is a SDD present.
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February 28th, 2003, 05:45 PM
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Brigadier General
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Re: help on strategy
Quote:
Originally posted by dogscoff:
Does the target ship has a self destruct device?
Your design will refuse to board if there is a SDD present.
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Really? I did not know this? I thought your design would attempt to board and if successful, the SSD would kill both ships.
Slick.
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Slick.
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February 28th, 2003, 05:57 PM
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General
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Re: help on strategy
Quote:
Really? I did not know this? I thought your design would attempt to board and if successful, the SSD would kill both ships.
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Well... you can attempt to board and get blown up in tactical, but not in strategic. The AI is cleverer than humans in one regard at least=-)
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February 28th, 2003, 06:00 PM
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Brigadier General
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Re: help on strategy
Thanks. I never play tactical. Good to know. I have never been a fan of boarding ships due to the SSD, but this changes things. I will put this in the FAQ.
Slick.
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Slick.
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February 28th, 2003, 08:13 PM
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Sergeant
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Re: help on strategy
questions
1. what level is your tractor beam? it is possible that the ship may be outside its range
2. what level targeting system do you have? it is possible that your tractor beam is missing the ship.
3. how many ships are coming in through the wormhole? you can only board 1 ship per each of your ships/bases. if more than 1 ship coming thru then you could still be in trouble.
4. do you have repair capability on the station to repair the boarding party component after use?
i usually place a 5 ship patrol plus a base for repair and defense on each wormhole for normal use until the ai's start sending in fleets then i bump it up to be greater than the average sized fleet incoming.
then again i also play psychic so use that ability instead of boarding parties once i have the appropriate level, which seems to bypass the self destruct mechanism.
[ February 28, 2003, 18:15: Message edited by: desdinova ]
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February 28th, 2003, 10:37 PM
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Re: help on strategy
Also, treactor beams will only work on target ships smaller than the tractoring ship.
Tractoring???
[ February 28, 2003, 20:37: Message edited by: dogscoff ]
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March 1st, 2003, 06:11 AM
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Lieutenant Colonel
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Re: help on strategy
I think CNCRaymond hit it. Bases have no move points, and ships w/o move points remaining cannot board. At least, Last time I checked (pre 1.84)
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