Diplomacy oriented game rules?
Hi all,
I did some searching around and didn't come up with much, so I decided to put the question on its own thread.
Has anyone ever tried to come up with a set of rules to 'force' a more diplomacy oriented game?
I mean that you gain points for peace and peaceful actions and lose points for warmongering, breaking treaties, etc.
It seems like it could add a good deal to the game.
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