Here is the Official Home
http://www.xmission.com/~rstulce/B5Web.htm
and here is the conversation from page
http://www.shrapnelgames.com/cgi-bin...3;t=004079;p=3
IF, this is the latest Gold less the Vorlon graphics updates I posted a day or so ago:
First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets.
1:
http://forum.shrapnelgames.com/newup...1044154075.zip
2:
http://forum.shrapnelgames.com/newup...1044155514.zip
You may want to d/l the gold "base" stuff from Rambie's site then overlay this into it.
I don't know how to make this zip file load directly to the mod folder, so I just send it to a dummy folder then copy them manually to the mod folder.
Hey PF, just to make sure I have everything I need to run the Gold Version of the mod when the game finally arrives, could you list me exactly which files I need, I seem to have about a thousand zips right now...
Currently I have everything in Rambie's site; Core, data files, and 3 updates. I also have your Gold conVersion, latest Vorlon shipset and the new emps you just released. Do I need anything else? And in what order should I install these?
Should I first install the Core, then normal data and 3 updates and then your gold conVersion, shipset and emps? Or should I just install the Core and then your Gold conVersion, shipset and emps? Thanks bud.
Btw, what are those new emps for? I guess I'll find out what an emp is when my game arrives huh
Oh yeah and one more question, how does the combined League race work if you have them separated by race? There's Brakiri in the League race fighting the Barkiri government? Was wondering about that.
quote:
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Originally posted by Geryon:
Do I need anything else?
And in what order should I install these?
Should I first install the Core, then normal data and 3 updates and then your gold conVersion, shipset and emps?
Btw, what are those new emps for?
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1-Not that I know of.
2-Yes (I thimk).
3-The .emp are the basic start-up setup factors for your race and the AI (numeric values for how well a race does certain characteristics/traits)
Before doing this look at the folder & file structure of the game. The Mod should be in its own sub-folder which looks something like this (crosses fingers that I get it right): shrapnelgames/malfador/seiv/B5
[ April 27, 2003, 03:16: Message edited by: pathfinder ]