.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 21st, 2003, 09:02 PM

dbt1949 dbt1949 is offline
Corporal
 
Join Date: Dec 2002
Location: Hogeye,Ar--USA
Posts: 116
Thanks: 0
Thanked 0 Times in 0 Posts
dbt1949 is on a distinguished road
Default Mines and AI use

I've played a number of games and right now am playing a game on the hardest settings in a huge galaxy.
I've noticed in all my games I've never seen the AI use them for defending planets. The only place I've ever seen them is at warp points.
Does the AI use them to protect planets and/or stars?
As a side note.This is the first game where I've gone after conquering planets instead of destroying them or their stars or just wiping them clean. It's late in the game and even with my 50% strength loss my large troops really seem to have no problem with them.
Conquering makes for a faster game too.
Thanks!
Reply With Quote
  #2  
Old June 21st, 2003, 09:16 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Mines and AI use

I think your correct, I also have never seen the AI launch mines over a planet, just sats.

However, its a real AI stopper if you launch mines over your planets
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #3  
Old June 21st, 2003, 10:20 PM

dbt1949 dbt1949 is offline
Corporal
 
Join Date: Dec 2002
Location: Hogeye,Ar--USA
Posts: 116
Thanks: 0
Thanked 0 Times in 0 Posts
dbt1949 is on a distinguished road
Default Re: Mines and AI use

I may have to try that next game. I bet that would work really great early in the game!
Reply With Quote
  #4  
Old June 21st, 2003, 10:30 PM
cybersol's Avatar

cybersol cybersol is offline
Corporal
 
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
cybersol is on a distinguished road
Default Re: Mines and AI use

You are indeed correct that the AI doesn't launch mines over planets. This is definitely on my wish list for SEV. All you really need is a "Percentage of mines to keep as planetary cargo" line in AI_settings.txt, and some hard codding work and this could be added relatively easily.

[ June 22, 2003, 04:12: Message edited by: cybersol ]
Reply With Quote
  #5  
Old June 21st, 2003, 10:52 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Mines and AI use

I agree, Cybersol, this would be a good counter measure for the AI.
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #6  
Old June 21st, 2003, 11:04 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Mines and AI use

Quote:
Originally posted by dbt1949:
I may have to try that next game. I bet that would work really great early in the game!
You may find, 100 mines will work any time against the AI
Actualy, it has a neat impact against a Human Player as well

[ June 21, 2003, 22:05: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #7  
Old June 22nd, 2003, 04:44 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Mines and AI use

Rigth now, I'm playing an one on one game against the Tessellate: High Bonus, small galaxy and 3 starting planets...
Until now I was able to stop them, but from some turns ago (we're at the turn 75), even using mines over my planets I can't stop them... They took a system from me, and invaded other 2 (conquering some of my planets).
Ergo: still think that using High Bonus, try to defeat the AI in small galaxy is very challenging to me...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.